|
Universal
appeal - 13th - 14th May 2017





Your
text advertisement here from as little as $100USD
per 12 months
Profiles
Art
Marvel
Entertainment
Television
Music
Movies
Hollywood
WWE
Wrestling
Business
Gaming
Entertainment
Advertising
Promotions

A
frame from Marvels The Avengers (2012). Picture:
Adi Granov
The
Marvel retrospective at the Queensland Gallery of
Modern Art explores the artistry behind the film and
comic franchise.
THE
WEEKEND AUSTRALIAN REVIEW, MAY 13-14, 2017
STORY: PHILIPPA HAWKER
Look
at the filigree, says Amanda Slack-Smith, pointing
to a set of rings. No one really sees this, but its
beautifully worked. Its the same with a book
she points to, an ancient leatherbound volume. These
are movie props the rings worn by the Mandarin
in Iron Man 3, the Book of Yggdrasil from Thor: The
Dark World not created to be seen in close-up,
if at all, and not necessarily built to endure. Yet
they are made with painstaking attention to detail,
and members of the conservation team at Brisbanes
Gallery of Modern Art are handling them with scrupulous
care, as if they were museum items.
They
are part of a forthcoming display at GOMA, Marvel:
Creating the Cinematic Universe, an exhibition about
small detail and soaring ambition, focusing on
a cultural phenomenon with a history that stretches
back decades. Its an enterprise that began with
comic books and has become a storytelling juggernaut
in every conceivable format.
Slack-Smith,
the shows curator, focuses on the films, drawing
on a range of elements to illuminate and investigate
the work of Marvel Studios. This is the largest art
museum-based exhibition Marvel has supported, and
the first of its kind in Australia.
There
are 500 objects in the show, items large and small,
familiar and unexpected. Thors imposing throne
is so big the gallery front window had to be removed
to get it inside; on a much smaller scale, theres
the original art for the first page of Spider-Mans
comic book debut, a prized exhibit coaxed from the
Library of Congress in Washington.
These
items which include props, costumes, storyboards
and examples of original concept art are selected,
arranged and contextualised, often with moving-image
elements. One of the aims of the show, says Slack-Smith,
is to give an active, engaging sense of process from
pre to post-production, focusing not only on visuals
but also on sound and music.
Its
nice when theres something thats such
a tight, polished mythology to be able to break it
apart a little and look at the people behind the scenes,
and the processes. One of her favourites is
a playful, interactive Ant-Man chase sequence that
takes place on a toy train set it allows the
visitor to click between three stages of the scenes
creation.
Original
content devised for the exhibition ranges from the
handmade to the hi-tech. Local artist Wayne Nichols
has produced a Spider-Man mural painted on the walls
of the gallery, and GOMA has worked with Queensland
University of Technology to produce 11 bespoke interactive
features that allow visitors to dive deep into Marvels
filmmaking process. A range of talks and activities
will complement the show and, directly opposite the
gallery, the GOMA cinematheque will screen Marvel
Studios movies throughout the exhibition season.
Slack-Smith
has devised a three-part conceptual and design framework
that highlights key elements of the Marvel mythology
and explores what underpins their creation. She and
Michael OSullivan, head of exhibition design
and installation, came up with inventive ways to present
the narrative.
The
entry point to the show presided over by Nicholss
Spider-Man mural presents the first comic book
manifestations of key characters, alongside contemporary
comics that have influenced the narratives of the
films. This is where the original Spider-Man page
will be on display: the August 1962 story by writer-editor
Stan Lee and writer-artist Steve Ditko that saw high-school
bookworm Peter Parker transformed by the bite of a
radioactive arachnid. Its a cultural treasure,
a really important artefact. Were really excited
to be able to bring that, and its beautiful,
says Slack-Smith.

Conservator
Elizabeth Thompson with costumes from Thor and Doctor
Strange. Picture: Mark Cranitch
The
next stage is an introduction to The Avengers, the
2012 movie that assembled a group of superheroes from
various backgrounds. They include a Norse god (Thor),
a World War II veteran with enhanced powers (Captain
America), a scientist with anger-management issues
and shapeshifting problems (the Hulk) and a billionaire
playboy inventor (Iron Man). All in the same story,
on the same side but with prickly, bickering
interactions in the midst of moments of crisis.
Queensland
Art Gallery/GOMA director Chris Saines is well aware
that some will look askance at the presence of a blockbuster
behemoth in a gallery of modern art. Yet as far as
he is concerned, such a show is well-suited to this
space.
The
idea for it was floated, Saines says, by Screen Queensland
chief executive Tracey Vieira, and it was something
she contemplated in the initial discussions around
the film Thor: Ragnarok before the Marvel project
came to Queensland to shoot at Village Roadshow Studio
on the Gold Coast. She spoke with me in late
November 2015 and asked, is this something we would
be interested in.
The
answer was yes. A Marvel show, according to Saines,
is a unique kind of project for a curator and
for an institution of this kind. This is an exhibition
that sits within the GOMA, an institution purpose-designed
to deliver filmic experience and visual art experience.
Of
course, he says, they need to ensure such a show can
be presented in an appropriate gallery context. When
all of a sudden youre working with a global
corporation thats got multi-billion investment
in the brand and the suite of characters and so on,
that are continuously evolving around that brand,
you want to be sure that youre not just there
as their brand ambassador.
So
this is a work of curation, its not a work of
window-dressing or acting as a showcase for a particular
film franchise
What were trying to do
here is take as serious an approach to the curation
of this exhibition as they take to the development
of the Marvel Cinematic Universe. Were both
serious, and we both want to protect our integrity,
but we also dont want the other to control those
messages.
Marvel
has an intriguing history. The company began as a
producer of comic books in 1939 under the name of
Timely Publications and has grown into an entertainment
business that includes film, TV, digital comics, comic
books and web content. Along the way, it has become
a much-mythologised entity, with a cast of heroic
creative and business figures.
GOMAs
show focuses on the films produced by Marvel Studios
from 2008 onwards, when the company brought its world
and characters to the screen on its own terms. The
show is not a retrospective of a completed cycle,
Slack-Smith says, but an exhibition about a tightly
controlled, carefully conceived work-in-progress.
Marvel Studios has a three-part release schedule extending
to the end of the decade. Its most recent film, Guardians
of the Galaxy Vol 2, released last month, is to be
followed by Spider-Man: Homecoming, Marvel Studios
first feature about its legendary figure. Thor: Ragnarok
(which is represented in the exhibition) will be released
in October.
A
shared world of wildly disparate superheroes
which has become known as the Marvel Cinematic
Universe or MCU is one of the companys
most distinctive features. For Slack-Smith, creating
a sense of this expansive, interconnected world is
an important part of the way the show is set up.
The
authors of The Marvel Studios Phenomenon: Inside a
Transmedia Universe, Martin Flanagan, Andrew Livingstone
and Mike McKenny, argue this is a significant achievement:
they suggest the transference of this fully
realised universe concept, from the pages of
comics to the big screen in the form of the MCU, must
be regarded as a key moment of recent film history.
Marvel
has had its share of breakthroughs and breakdowns
over the years. It made its presence felt in the comic-book
scene in the 1960s by focusing on protagonists who
appealed to an adolescent and adult audience rather
than to children. Its characters tended to be flawed,
angst-ridden figures, written in such a way that their
weaknesses and strengths were intertwined. Their torment
was often a result of personal trauma. Their powers
or gifts could have an ambiguous charge burdens
to be endured or tested, rather than celebrated.
Its
characters existed in recognisable, realistic worlds,
rather than being set against generic or imagined
backdrops. Marvel found ways to bring troubled individuals
together into teams making the most of all the possibilities
and difficulties that this might involve: the notion
of the shared universe.
When
it came to feature films, Marvel initially licensed
other companies to make them: the X-Men series from
Fox and the first Spider-Man from Sony were among
the most successful examples. But there were failures
too, which led Marvel to take control of the franchise.
A
new strategy was devised, led by Marvel Studios president
Kevin Feige. Rather than following a linear progression
of sequels and prequels, the plan was to explore and
exploit the shared universe. This began with Iron
Man, directed by Jon Favreau, featuring what was then
one of the lesser-known characters: Tony Stark aka
Iron Man, entrepreneur, engineer and billionaire playboy,
played with knowing, sardonic aplomb by Robert Downey
Jr.
Iron
Man was a huge hit, and it set the pattern for much
of what was to follow for Marvel Studios. Part of
this involved smart casting, and finding directors
with flair and affinity with the material who didnt
necessarily have a blockbuster track record.
Since
then the company has pursued a shrewdly enacted plan,
a combination of innovation and consolidation, in
which films stand alone yet build connections with
others, in which new characters are introduced, often
in post-credit sequences, setting up the next film
in the franchise.
There
has been variety, but theres also been consistency,
some of it restrictive. On screen so far, female characters
have not been major players, and there hasnt
been evidence of the diversity the comics have begun
to embrace.
Slack-Smith
is well aware the GOMA exhibition is dominated by
male figures, though she has tried to bring female
characters forward as much as possible, without distorting
the realities of Marvels cinematic history to
date.
She
made a point of including in the exhibition catalogue
available in three formats, including a boxed
limited-edition version an essay on writing
for Marvel comics by African-American feminist, author
and activist Roxane Gay, who was the lead writer for
Black Panther: World of Wakanda series.
The
catalogue also has an introduction from New Zealand
filmmaker Taika Waititi, director of Thor: Ragnarok,
a film that seems to have a few points of difference,
including the presence of Tessa Thompson (Dear White
People, Creed) as the warrior Valkyrie, making her
way into the MCU. And Cate Blanchett appears as Hela,
a female supervillain. There are high hopes for Hela,
given that Marvels villains are generally regarded
as disappointing thus far.
From
next year, greater changes are in store. Marvel is
releasing Black Panther, co-written and directed by
African-American filmmaker Ryan Coogler (Fruitvale
Station, Creed), starring Chadwick Boseman as the
superhero title character. On the slate for 2019 is
a female central character, Captain Marvel, in a film
of the same name: she is being played by Brie Larson
(Room), and the film is to be directed by Ryan Fleck
and Anna Boden, best known for Half Nelson (2006).
Working
on the exhibition and researching the MCU, Slack-Smith
says one of the things she has been struck by is the
extent of the forward planning and subtle foreshadowing.
I
think it comes from the fact these films are made
by fans, people who have genuine, pulsating love of
the medium and love of the stories.
I have come to realise that yes, they are a
corporation and there is a top tier of business that
needs to happen, but underneath that I dont
think theyve lost that pleasure in what they
do.
Marvel:
Creating the Cinematic Universe is at the Gallery
of Modern Art from May 27 to September 3.
Philippa Hawker went to Queensland as a guest
of QAGOMA.
(The
Australian)
|