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Glamour
Puss Dr.
Love Cherry
Blossoms City
of Gold
PartyCasino
Tournaments
Compete
against other players in live slot contests
Casino
Tournaments have landed at PartyCasino.com
You can experience selected slots in a new and exciting
way, as you take on other players in a multiplayer
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Casino tournaments are simple
All
you have to do is win as much as you can within a
fixed time limit and youre guaranteed a cash
payout.
Be
sure to keep an eye on the tournament board too
its updated on every spin. This will make it
easy for you to see what you need to do to crush your
rivals!
Casino
tournaments are exclusively available on PartyCasino.com's
download lobby, for the following slot games:
Glamour
Puss
Dr.
Love
Cherry
Blossoms
City
of Gold
How to play
You
rank on the tournament board by earning tournament
points. Tournament points are calculated as the amount
won on every spin, multiplied by the tournament points
multiplier.
At
the end of the time set for the tournament to run,
the players with the most tournament points will receive
a share of the prize pool.
To
view and join our tournaments, open PartyCasino.com's
download lobby, select New in the left-hand
side and double-click on the Casino Tournaments
icon.
This
will open the Tournament lobby tab where
you can see upcoming tournaments and register for
them. Youll be able to see all the details of
a tournament before registering for it.
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Tournament Types
There
are different types of tournaments and every one has
cash prizes up for grabs!
Slots
tournaments can either be played with tournament chips
or with real cash.
Chips
Tournaments (Play mode): Youre given 100,000
tournament chips when a tournament starts and the
players who win the most will be awarded a cash prize.
In Chips Tournaments you can only win a share of the
tournament prize pool.
Cash Tournaments (Real mode): You play with your own
money, like you play non-tournament slots. Youll
keep all the winnings you make as you play and in
addition youll also have the chance to win a
share of the tournament prize pool.
Single tournaments and chain tournaments: Tournaments
can either run as single tournaments, where 100% of
the prize pool payout is paid out when the tournament
ends, or they can be part of a chain of tournaments.
The
pay out in a chain tournament is a percentage of the
prize pool, the remaining amount will be carried over
to the next tournament in the chain. The last tournament
of a chain always pays out 100% of the prize pool.
How
much of the prize pool of a tournament will be paid
out and how much will be carried over for the next
tournament is determined in a tournament jackpot round.
This will appear as a jackpot wheel spinning when
a tournament ends.
Tournaments Glossary
Rank
payout: The rank payout determines how much of the
prize pool paid out will be awarded to you depending
on your rank on the tournament board. For instance
if there are three winning ranks, the player on the
first rank could receive 50%, the second 30% and the
third player 20% of the prize pool paid out for that
tournament.
Tournament
points multiplier: As you hit winning lines in a slot
tournament, youll earn tournament points. Some
tournaments have tournaments points multipliers -
when they do, the points you earn will be multiplied
by a random points multiplier between 1 and 10.
Buy-in:
You may have to pay a buy-in to take part in a tournament;
this amount goes in to the prize pool. Some tournament
buy-ins will be funded entirely or in part by the
casino.
Tournament
fee: Tournaments can require players to pay a small
fee to take part, others have no tournament fees.
Re-buy:
For cash tournaments, players low on balance during
the tournament can add funds at any point to have
a better chance of winning a tournament prize.
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How
to play Multiplayer Slots Tournaments
Online
multiplayer slots tournaments enable you to play slot
games against other players for a central pot. The
objective is to spin the reels as many times as possible
with winning combinations on the payline. The Win
box value is dependent on the winning combination
formed.
Scheduled
slots tournaments start at a fixed time. You start
competing as soon as Tournament Start time has passed.
Final results of the Tournament are revealed at the
end of the tournament.
Sit
'n' Go slots tournaments start when all the required
Players have registered for the tournament. At the
end of the Tournament, final results are revealed
immediately.
To
play a Slot Tournament, do the following:
In
the lobby, double click the Tournaments option on
the Choose Your Category box.
Select the type of tournament you want to join. Your
options are Scheduled and Sit n' Go.
The available tournaments for the selected tournament
type are displayed.
Select the Slot Tournament you want to join. Note:
You can only join a tournament if the status of the
tournament is Open.
You can view the details of the Slot Tournament you
wish to join. The following information is available
to you - General, Prize, Players and Rules.
Click the Join button.
Once you have doubled clicked on the tournament you
want to play you will be asked to supply an alias.
Simply decide what you would like your alias to be
called and enter.
Once you have confirmed your entry, you are allocated
a fixed amount of coins and a timeframe within which
to play this tournament.
The Player with the highest Win box value at the end
of the tournament wins the pot. You determine the
action you want to perform in a game by clicking the
appropriate Action button. Once you have selected
an action, it is final. You must ensure you select
the correct action.
The following rules apply:
Only
players registered for a tournament can only play
in a tournament.
The maximum number of Players that can enter the tournament
may be limited or not, depending on the type of tournament
Tournaments are played to the end.
If a Player withdraws from a tournament before it
is over, they forfeit their entry fee.
If a Player does not return to a tournament, they
forfeit their entry fee.
The maximum number of Players that can enter the tournament
may be limited or not, depending on the tournament.
If you register for a tournament and are not logged
on to the Casino system at the time the tournament
starts, you forfeit your entry fee .Tournaments are
over when the time limit expires or the Player has
used up all their coins. In the unlikely event that
a tournament that is in progress has to be cancelled,
and the tournament cannot be paused and postponed
by a few minutes, each Player is refunded their total
entry fee to the tournament. If a Player is disconnected
from the system during tournament play, the following
rules apply:
If a Player is disconnected during play, the slot
will not spin on behalf of the Player.
If the Player reconnects within the tournament time,
they can continue playing in the tournament.
If the Player cannot reconnect, their winning total
will remain static, reflecting the amount at the time
of disconnection.
Important: Tournament coins have no value other than
as counters in the tournament. Tournament coins have
no cash-out value.
Game
Review
Tomb
Raider: Secret of the Sword

Game
review
Tomb
Raider: Secret of the Sword
Tomb
Raider™, Secret of the Sword is the worthy successor
of the original Tomb Raider™ video slot released
by Microgaming back in 2004 and further continues
the adventures of Lara Croft™, the world’s
most famous archaeologist. Put all of Lara’s
skills to the test and guide her as she discovers
the true winning power of Tomb Raider™, the
Secret of the Sword.
* 5 Reels
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TOMB RAIDER
Tomb
Raider is a series of action-adventure games, comic
books, novels, theme park rides, and movies, centering
around the adventures of the female fictional British
archaeologist Lara Croft. Since the release of the
original Tomb Raider in 1996, the series developed
into a lucrative franchise of related media, and Lara
went on to become a major icon of the video game industry.
The Guinness Book of World Records has recognized
Lara Croft as the "Most Successful Human Videogame
Heroine" in 2006. Six games in the series were
developed by Core Design, and the latest two by Crystal
Dynamics. All the games were published by Eidos Interactive,
which holds the rights to the Tomb Raider trademark
and characters of the franchise. To date two movies,
Lara Croft: Tomb Raider and Lara Croft Tomb Raider:
The Cradle of Life, have been produced starring American
actress Angelina Jolie as Lara Croft.
Lara
Croft
The
central character in Tomb Raider is the sexy, no-nonsense,
British archaeologist Lara Croft, a female character
similar to Indiana Jones in search of ancient treasures.
Lara
was created by one-time Core designer Toby Gard, and
grew out of a number of ideas discarded in early concepts.
She appears almost invariably with brown shorts, a
blue top, holsters on both sides of her hip for dual
wielded pistols and a small brown backpack. Over the
course of the series, she has undergone minor adjustments,
such as smoother facial features, enlarged (and later
reduced) breast size and free moving hair.
Several
real-life persons have taken on the role of portraying
Lara Croft in flesh, most notably British actresses
Nell McAndrew (who was an official model) and Rhona
Mitra (in the early days of the games' success), and
American actress Angelina Jolie in the Tomb Raider
movies. In addition, playing Lara at game conventions
is a popular type of modelling work. Alison Carroll
is the current official portrayer of Lara.
Ten
years after the release of the original game, Lara
is still one of the most durable and recognizable
video game characters. Alternatively viewed as a feminist
icon or a sexist stereotype, the impact of her character
on popular culture is undeniable.
Continuities
There
are two different continuities to the game series.
The first encompassing the first six games, and the
second starting with Legend and including Anniversary.
Although Anniversary is a remake of the original Tomb
Raider, the story has been revised to fit into the
second continuity, although plot elements present
in Tomb Raider Legend are not explicitly referenced.
The
first continuity is often referred to as the Core
Design continuity and the second is usually referred
to as the Crystal Dynamics continuity, based on the
company that developed each game. Differences between
the continuities are particularly apparent in Lara
Croft’s backstory, as well as her personality.
Croft Manor also looks extremely different between
the continuities. It could also be stated that there
are additional continuities in the Tomb Raider series
as the movies and comic books have significant differences
from the games. For example, in the first continuity
and in the comics, Lara lost both her parents and
her fiancée in a plane crash that occurred
during her early-twenties. However, in the second
continuity, it is noted that this crash happened when
she was nine, and she lost her mother as an indirect
result of the crash. Both the second continuity and
the film continuity mention the loss of her father
in Cambodia.
The
second continuity borrows some elements from the films.
For example, the layout of Croft Manor in both Legend
and Anniversary is extremely similar to that featured
in the films.
Game
features
The
original game, titled Tomb Raider, made its début
on the Sega Saturn, PlayStation and PC. Despite being
released on the Saturn first, it was one of the titles
responsible for the PlayStation's success in the mid
90s. The games present a world in 3D: a series of
tombs, and other locations, through which the player
must guide Lara. On the way, she must kill dangerous
animals and other creatures, while collecting objects
and solving puzzles to gain access to an ultimate
prize, usually a powerful artefact. In later games,
Lara's targets become predominantly human, which has
sparked some criticism from gamers who feel the games
became too violent.
Tomb
Raider is an earlier example of the 3D genre. The
game is a third-person shooter since Lara is always
visible. The player's camera follows her, usually
over her shoulder or from behind. Up until Tomb Raider:
The Angel of Darkness, the game was characterised
by the cubic nature of the world in which Lara inhabits.
Ledges, walls and ceilings sit at 90 degrees to each
other, although the game designers use some clever
tricks to make this less obvious.
A
reason for this orthogonality can be explained by
the fact the creators took the 2D platform game genre
and extended it to a 3D world. This is shown through
Tomb Raider's gameplay, which is very reminiscent
of older platform games like Prince of Persia and
Flashback that had a heavy focus on timed jumping
interspersed with combat. Each game has introduced
new weapons and moves; by the fourth game, Lara could
backflip off ropes and turn around in mid-air to grab
a ledge behind her. Tomb Raider: Legend introduced
an electromagnetic grapple that Lara can attach to
metal objects and can, amongst other things, be used
to make rope swings and pull metal objects (and enemies)
toward her.
Standard
moves in Lara's range of abilities include the somersault,
a roll, climbing techniques, the ability to swim,
a swan dive manoeuvre, and a handstand. The last two
abilities are purely aesthetic and serve no other
function in the game. In Tomb Raider III, a sprinting
move was introduced that allowed Lara to quickly speed
up while a bar in the lower corner of the screen drained
her stamina. In Tomb Raider: Chronicles, Lara was
able to somersault/roll out of crawl spaces higher
than ground level.
The
storyline is usually driven by the quest for a powerful
artefact, with Lara in a race against a sinister shadow
league who want to obtain the relic for their own
purposes. These artefacts usually possess mystical
powers and may be of supernatural, or even alien,
origin. Often in the series, the antagonist uses the
artifact or bits of it to create terrifying mystical
monsters, creatures, and mutants in which Lara must
defeat throughout the journey.
Future
installments
After
the success of Legend (more than 2.6 million units
sold worldwide in five weeks), Crystal Dynamics is
planning an eighth installment in the Tomb Raider
series.
Music
The
basic instrumentation for the Tomb Raider scores is
orchestral, though the games adopt different instrumentation
and tone with each installment in the series. The
majority of Tomb Raider music has been created using
electronic technology, such as samples and synthesizers
(though the Tomb Raider: Angel of Darkness soundtrack
was performed by the London Symphony Orchestra). The
symphonic sounds of the earlier games were created
using Roland Corporation's Orchestral Expansion board
for their JV series keyboards. Tomb Raider: Angel
of Darkness brings the "next generations Lara"
and also a new perspective (constant music) on the
Tomb Raider music, because the first 5 games of the
series, not only that uses the same engine but the
music remains unchanged, the instrumentation is the
only aspect that suffers variations.
Some
short in-game tunes of the first 5 games of the series
were used to prevent the player about the danger will
come. The "danger tunes" are loud and scary.
Other short tracks were used after the player discovers
a new chamber or reveals new places. On the moment
you enter and discover a new chamber, while the player
is supposed to be gazing at the place and thinking
about solving the new puzzle of this chamber, a short
track starts playing. The aftermath of the "reveal
tunes" is that on the moment they start they
trigger the feeling of mystery of the place where
and the need to unlock its puzzle.
The
sound effects of the games are also edited by the
main composers of each game.
The
most recognizable sound of the game is a short vibraphone
sound which is played Lara finds a secret element
of the game. The sound has been used in the first
five Tomb Raider video games, including Lara Croft
Tomb Raider: Anniversary though it has some insignificant
sound variations.
Movies
The
idea of Tomb Raider was extended beyond being just
a video game, including the 2001 movie Lara Croft:
Tomb Raider and the 2003 sequel Tomb Raider: The Cradle
of Life, both starring Angelina Jolie.
A
fair percentage of fans of the game argue that the
movie adaptations are a poor tribute to their video
game heritage, though Jolie, after some initial published
criticism mostly centred around her being an American
playing a British character, was considered an ideal
choice for the role of Lara Croft.
Lara
Croft: Tomb Raider (2001)
Tomb Raider
A
member of a rich British aristocratic family, Lara
Croft is a "tomb raider" who enjoys collecting
ancient artefacts from ruins of temples, cities, etc.
worldwide, and doesn't mind going through death-defying
dangers to get them. She is skilled in hand-to-hand
combat, weapons training, and foreign languages -
and does them all in tight outfits.
The
planets of the solar system are going into astronomical
conjunction (which occurs every 5,000 years), and
a secret society called the Illuminati is seeking
an ancient talisman called The Triangle of Light that
gives its possessor the ability to control time. The
Illuminati need a certain clock/key called the All-seeing
Eye to help them in their search, and they have to
find it in one week or wait for the next planetary
alignment to find it again which will be in another
5,000 years. Lara happens to find the All-seeing Eye
hidden in a wall of her mansion. The Illuminati steal
it, and Lara gets an old letter from Lord Richard
Croft, her deceased father, telling her about the
society's agenda (Her father was a defected member,
who hid the key). Now, she must retrieve the key and
find and destroy the talisman before the Illuminati
can get their hands on it.
Tomb Raider: The Cradle of Life (2003)
Lara
Croft returns in the sequel to the original video
game based film. This time, she is trying to find
Pandora's Box which supposedly contains one of the
deadliest plagues on Earth, before evil scientist
Jonathan Reiss can get his hands on it. The key to
finding the Box, which is hidden in the mysterious
Cradle of Life, is an orb that is supposed to be some
type of a map. When Croft goes to get the orb, it
is stolen by Reiss's henchman and so she recruits
an old friend, Terry Sheridan, a former mercenary
who spent his last couple of years in prison in Siberia,
to come to help. Lara and Terry embark together on
an adventure that spans continents in an attempt to
regain the orb.
Comic books
Tomb Raider (comics)
Tomb
Raider has been licensed to Top Cow Productions, which
has published a large number of Tomb Raider stories
in comic book form since 1999. The series ended in
2004 with the release of its final and fiftieth comic
book.
Original novels
Ballantine
Books, in conjunction with Eidos, began publishing
a series of original novels in the spring of 2004,
beginning with The Amulet of Power by Mike Resnick,
which was followed by The Lost Cult by E. E. Knight
in August 2004 and then The Man of Bronze by James
Alan Gardner in January 2005. They generally followed
the continuity of the video games (particularly Angel
of Darkness) rather than the movies, although Lost
Cult contained references to Cradle of Life. Man of
Bronze differs from the first two books in that it
is told in first-person narrative from Lara Croft's
point of view.
Ballantine's
contract only called for three novels, and it is not
yet known if the book series will continue.
Theme Park Rides
Tomb Raider (comics)
The
film Lara Croft: Tomb Raider and subsequent sequel,
having been distributed & licensed by Paramount
Pictures were fair game for inclusion in the six Paramount
Parks, theme parks owned and operated by Paramount
(and later, CBS Corporation. As such, three "Tomb
Raider" rides were opened at various Paramount
Parks: Tomb Raider: The Ride (both a HUSS Giant Top
Spin at King's Island and a flying roller coaster
at Canada's Wonderland) and Tomb Raider: FireFall
(a suspended HUSS Top Spin at King's Dominion). The
Paramount Park's sale to Cedar Fair, L.P. was accompanied
by a loss of rights to the Tomb Raider name, and subsequently,
King's Island's "Tomb Raider: The Ride"
and King's Dominion's "Tomb Raider: FireFall"
were renamed "The Crypt" (to which there
is much controversy) while Canada's Wonderland's "Tomb
Raider: The Ride" was renamed "Time Warp."
With
it's investments & licensing pulled from the former
Paramount Parks, the Tomb Raider ride franchise was
started anew with Tomb Raider: The Machine at Movieland
Studios, Italy. The ride, manufactured by Zamperla,
looks very much like the HUSS Top Spin ride, but is
actually a new ride called a Windshear].
The
original (and only indoor, themed) Tomb Raider: The
Ride at King's Island was celebrated for the way it
turned what is generally a typical "boring"
thrill ride like a Top Spin (something found at most
carnivals) into a highly interactive, themed dark
ride complete with lava pits, volcanoes, icicles,
and a giant goddess carving on the wall with laser
eyes. The ride was synchronized to a specially-made
Tomb Raider soundtrack and featured the real, six
armed "Durga" goddess and water vase from
the first movie, as well as the monkey warrior statues
that come to life in the film.
Animation
Re\Visioned: Tomb Raider Animated Series
GameTap
aired a ten part animated short series called "Re\Visioned:
Tomb Raider Animated Series" from July 10th,
2007 to November 13th, 2007. The series is comprised
of various artistic talent's renditions of Lara Croft.
Minnie Driver provides the voice for Lara Croft. (Credit:
Wikipedia).
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