WWE Games


WWE Games

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News

WWE 2K 15 video game artwork and photos leaked from U.S

Mattel Shop for new WWE WrestleMania toy actiion figures

2k15: WWE videogame confirms Sting

2K announces WWE SuperCard for mobile devices - 13th August 2014

2K Announces WWE 2K15 Soundtrack Curated By WWE Superstar John Cena
- 13th October 2014

WWE 2K15 launching October 28 for Xbox 360, Xbox One, PS3, PS4

2K Sports announce WWE 2K15 launch date - 22nd May 2014

WWE 2K14 video game gets release date

 

WWE Toys

 

 

WWE® John Cena® Small Plush Figure

Bring a WWE Superstar home with you! [More]

Price: $14.99
Sale: $11.25

 

 

WWE® Global Superstars Rey Mysterio® Figure

Bring home the action of the WWE! [More]

Price: $9.99
Sale: $7.75

 

 

WWE® The Rock® Small Plush Figure

Bring a WWE Superstar home with you! [More]

Price: $14.99
Sale: $11.25

 

Profiles

Andre The Giant WWE WWE Poker Wrestling Games WWE WWE Poker

WWE All Stars Jamster WWEShop Mobile

News

WWE Hall Of Famer Jim Ross writes...

#WWE13 has roared out the gate as it became available this past Tuesday and we're getting great feedback on the Attitude Era aspect of the game which allows fans to become matchmakers and create some mighty intriguing bouts. I know that @JerryLawler and I enjoyed re-creating our commentary from that period of time. Industry experts have given WWE13 some amazingly positive reviews as it is expected to be the best selling WWE video game ever. @THQ is already immersed in work for their next WWE video game which will be released next fall.

News

THQ Press Event with ‘Attitude’ - August 30, 2012
(Credit: WWE)

"WWE '13" features presentation

Los Angeles — There might have been a heat wave out on the streets of Los Angeles during SummerSlam week, but it was nice and cozy inside the 200-seat Clive Davis Theater Saturday night, August 18, as THQ played host to an invitation-only press event to unveil "WWE '13," the latest video game in the long-running franchise.

The festivities started off with a bang, as the intimate theater — situated inside the GRAMMY museum in downtown Los Angeles — rocked to a dance number performed by Brodus Clay and The Funkadactyls. Afterward, Corey Ledesma, Creative Director of WWE Games, took to the podium and officially welcomed media and fans to what he called "a historic day for WWE Games."

On the eve of SummerSlam, the exclusive affair proved to be the biggest press event in the history of the franchise, with more than 100 media guests in attendance. THQ’s excitement about the game was well warranted, as there was an obvious buzz in the theater. (READ EXCLUSIVE INTERVIEW WITH LEDESMA)

"WWE '13," which is scheduled for an October 30 release, features the largest roster ever in a WWE video game, as more than 80 playable Superstars and Divas will do battle on the virtual landscape. With Downloadable Content Packs, that already-impressive number will bump up to more than 100 playable Superstars and Divas. The game’s developers promise that "WWE '13" will bring together the best of today with the elite from one of the most beloved periods in WWE’s history through the game’s highly anticipated Attitude Era single-player campaign.

Ledesma showed exclusive, never-before-seen in-game footage from "WWE '13," and walked the crowd through several exciting new features. Aside from the obvious aesthetic improvements — this year’s game features the most realistic character models and the smoothest, most fluid animation engine to date — the revolutionary "WWE Live" has provided the game with a dramatic audio overhaul, making gamers feel as though they are actually at a WWE Live Event.

Ledesma next introduced the audience to "Catching Finishers," a brand-new feature that allows competitors to literally catch their opponent in mid-air and nail him or her with a finishing move, completely swinging the momentum of a match. Shortly after, a cheer went up through the auditorium when footage of a superplex onto the ringside floor — a monumental move that’s new to "WWE '13" — flashed across the screen.

New, devastating maneuvers permeate the game, as players will now be able to crash through the ringside barricade, perform finishers on top of the announce table and even destroy the ring, ala Big Show and Mark Henry in a new feature dubbed "Spectacular Moments." Ledesma went on to say, "We are all about customization," and explained the game’s Create-an-Arena feature, which gives players total control over where their favorite Superstars will do battle.

Talk then turned to the Attitude Era, and to "WWE '13's" epic and in-depth single-player campaign that allows gamers to play through that time in WWE history — a period that spans from the formation of D-Generation X through WrestleMania XV.

"We want you to relive every moment from the era," Ledesma stated before showing off some of the Attitude Era-specific features of the game, such as the ability to follow either an Austin 3:16 storyline, or a DX story, both of which span two years on the Attitude Era timeline. All matches in that timeline will feature the classic announce team of Jim Ross and Jerry "The King" Lawler on commentary, authentic Attitude Era entrances and themes and an Attitude Era-specific audience.

After the video presentation, the stage was cleared for a panel discussion featuring three WWE Hall of Famers and a host of current Superstars, all amped up and ready to talk about "WWE '13" and the impact of the Attitude Era. Legendary commentator Jim Ross led the panel, which included "Stone Cold" Steve Austin, Mike Tyson, WWE Champion CM Punk, World Heavyweight Champion Sheamus, Dolph Ziggler, AJ Lee and Brodus Clay and The Funkadactyls.

The discussion was lively, as Superstars spoke fondly about their memories of the Attitude Era — whether from the perspective of a participant or as a fan watching on television. J.R. set the tone for the evening, saying, "This is one of the most enjoyable experiences I’ve had in 38 years." He added, "This is a very smart video game."

Speaking about the Attitude Era specifically, J.R. pointedly stated, "Nothing was rehearsed — it was just what came out of our hearts." Austin, who was the catalyst of that time period, added, "It’s great that this game comes back around [to those times]. It just shows how powerful the Attitude Era was." WWE Champion CM Punk, the cover Superstar of "WWE '13," said, "The Attitude Era had this chaos about it," a notion that THQ promises will be well-represented in the game.

When asked about favorite Attitude Era moments, everyone on the panel had a different, memorable recollection. For recent WWE Hall of Fame inductee Mike Tyson, his favorite moment was similar to one of his heyday in-ring victories — short and to the point: "Knocking out Shawn Michaels. It was a good right hand."

After the panel, various media affiliates had the opportunity to speak with each participant about the game, and about what the Attitude Era meant to them. A visibly excited AJ Lee told WWE.com, "I just found out through Twitter [that I am in the game]. I didn’t think I was in it. It was a very pleasant surprise. I cried like a little baby — for real."

As a kid playing WWE games, Dolph Ziggler used to create and play as a Superstar he named “The Natural” (a Superstar combining Billy gunn’s hair, abs and trunks, and "Stone Cold’s" knee braces "just for the street cred"). "A dream come true for me would be to get in the ring with Shawn Michaels," he said while discussing the new game. "I don’t know if that’ll happen in real life, but I can make it happen in 'WWE '13.'"

Sheamus' favorite feature in the new game is the inclusion of "Spectacular Moments." The Great White told WWE.com, "Being driven through a barricade at ringside — as Mark Henry did to me last year — When I saw that moment recreated in the video game, I felt every bit of it." For his part, The Funkasaurus was direct in his answer to what he’s most looking forward to about "WWE '13": "I’m looking forward to Brodus Clay going absolutely buck-wild in the Attitude Era."

As he so often did during the Attitude Era, "Stone Cold" closed out the show and summed things up nicely, saying, "I’m excited to be part of this game. I think THQ has done the best job of capturing what the Attitude Era embodied — attitude."

And now, for the first time in 15 years, a WWE game will feature moments and storylines taken directly from those years when "WWE '13" hits stands on October 30. (Credit: WWE)


WWE All Stars


WWE All Stars

WWE All Stars is an upcoming professional wrestling video game published by THQ and developed by THQ San Diego for the PlayStation 2, PlayStation 3, PlayStation Portable, Wii, and Xbox 360 systems.

Gameplay

In contrast to the more simulation based WWE SmackDown vs. Raw series, WWE All Stars features arcade-style gameplay along with over-the-top animation and wrestlers bearing a more exaggerated look. The game is expected to be a combination of a fighting game and a wrestling game, with combos playing a major factor in gameplay, both on the ground and mid-air. Some gameplay videos show the wrestlers doing exaggerated moves, such as John Cena's Attitude Adjustment, in which he dives high into the air. [2] The game will feature present and past WWE wrestlers, as well as commentary from Jim Ross and Jerry Lawler.

Development

The first official announcement for both WWE All Stars and WWE SmackDown vs. Raw 2011 was made at E3 in June 2010 the THQ, shortly followed by an interview with gaming website GameSpot. WWE All Stars is the first WWE game to be produced by the THQ San Diego team, with many of its employees previously working for Midway Los Angeles who previously produced the TNA Impact! professional wrestling video game in 2008. (Credit: Wikipedia)

Websites

WWE All Stars

WWE All Stars THQ.com


WWE(R) Unveils Original Content for Mobile Phones Using Bango Direct-to-Consumer Technology

NEW YORK, May 02, 2006 (BUSINESS WIRE) -- World Wrestling Entertainment(R) today unveiled its slate of original content "made for mobile" it will launch later this month with a focus on one-of-a-kind video content unique to mobile telephones. The original content, which will be available to users on all networks worldwide, was unveiled today at Bango Nexus 2006, a mobile Internet summit.

The WWE mobile initiative will feature at least 75 videos a month, with a potential for delivery of another 70 videos a month through premium based subscription services. Each video will be produced specifically for wireless, range from 2 minutes to 5 minutes in length, and will work across thousands of handsets deployed around the world.

"WWE views developing and supplying content to the mobile industry as a strategic growth opportunity and yet another way for us to deepen our daily relationships with our millions of fans around the world," said Shane McMahon, WWE's Executive Vice President, Global Media. "The great thing about our comprehensive digital content is that it scales worldwide and complements our other television and consumer product offerings in more than 130 countries."

WWE's made-for-mobile original content will be made available using Bango's Direct-to-Consumer Technology, which enables consumers on any mobile network to browse WWE content at their leisure and then buy via their phone bill, by credit/debit card or PayPal, using the Bango platform.

"WWE's decision to work with Bango reflects the consumer's increasing appetite for mobile content that can be easily accessed and paid for - regardless of which mobile operator they choose to use," said Bango Senior Vice President of Marketing, Anil Malhotra. "Selling content direct-to-consumer is no longer a hard job thanks to Bango. Through Bango technology, WWE can start charging for content across multiple countries straight away."

Among the WWE program offerings will be:

-- WWE Mobile News: WWE's daily video news show, recorded from the WWE HQ in Stamford, Conn., will update fans on all the latest news going on in the world of sports entertainment.

-- Five More Questions: The spin-off to WWE.com's popular web short "Five Questions with the Champ" will feature current WWE Champ John Cena(R) answering five questions sent to him by wireless subscribers.

-- Slam of the Week: Top highlights from WWE's weekly programming.

-- Diva Shorts: Videos of WWE's beautiful Divas delivered three times a week.

Other programs will deliver previews and post-event commentary for popular television programs Monday Night RAW(R) (USA) and Friday Night SmackDown(R) (UPN), and profiles of WWE Superstars and WWE Legends. Other video features will include Superstar-specific footage, pay-per-view match previews and recaps, and information on the latest WWE events, appearances, licensed products and merchandise.

WWE also will be offering seven Premium packages, starting in July with "Hell On Your Cell," a monthly video sampler of some of sports entertainment's most extreme showcases. Each package offers 8 to 10 videos a month, with each video running about 3 minutes to 5 minutes long. Other premium packages to follow will focus on WWE Legends, WWE Divas, and fantasy gaming.

"WWE has unique advantages that will make it a better experience for mobile phone users than any other brand of sports or entertainment on the planet. Not only do we have direct, daily access to all of our Superstars, but the wrestling action itself is not heavily reliant on wide shots like baseball, NASCAR, football and soccer," said Chris Chambers, WWE Senior Vice President, Interactive Media. "Each week, we provide compelling programs to our fans, and we believe we can offer an equally compelling entertainment experience for our fans enjoyment in a smaller screen format."

In addition, WWE Mobile will feature text news alerts, schedules, ringtones, wallpapers, and a fantasy ticker. WWE also offers WWE Mobile Alert, an SMS service that is currently available on all major mobile carriers.

The demand for WWE content has been growing, particularly online. Monthly unique visitors to WWE.com have increased to more than 13.5 million, approximately double the amount from the prior year, as WWE has made its website more news oriented.

World Wrestling Entertainment, Inc. (NYSE: WWE), is an integrated media and entertainment company headquartered in Stamford, Conn., with offices in New York City, Los Angeles, Toronto and London. Additional information on the company can be found at WWE.com and corporate.wwe.com.

Bango (AIM: BGO) has developed and deployed an open, global infrastructure platform that enables content providers to market, sell and deliver their products and services directly to mobile phone users on all mobile networks using the mobile Internet. This "direct-to-consumer" approach operates alongside the mobile carrier's decks.

The Bango platform has given mobile phone subscribers around the world greater access to third-party content. Leading content brands are now adopting the Bango Service to engage with all of their existing and potential mobile customers directly - irrespective of mobile carrier. For further information, go to www.bango.com

Trademarks: The names of all World Wrestling Entertainment televised and live programming, talent names, images, likenesses, slogans and wrestling moves and all World Wrestling Entertainment logos are trademarks which are the exclusive property of World Wrestling Entertainment, Inc. All other trademarks are the property of their respective owners.

Forward-Looking Statements: This news release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include the conditions of the markets for live events, broadcast television, cable television, pay-per-view, Internet, entertainment, professional sports, and licensed merchandise; acceptance of the Company's brands, media and merchandise within those markets; uncertainties relating to litigation; risks associated with producing live events both domestically and internationally; uncertainties associated with international markets; risks relating to maintaining and renewing key agreements, including television distribution agreements; and other risks and factors set forth from time to time in Company filings with the Securities and Exchange Commission. Actual results could differ materially from those currently expected or anticipated. In addition to these risks and uncertainties, our dividend is based on a number of factors, including our liquidity and historical and projected cash flow, strategic plan, our financial results and condition, contractual and legal restrictions on the payment of dividends and such other factors as our board of directors may consider relevant.

SOURCE: World Wrestling Entertainment, Inc.

WWE Media:
Gary Davis, 203-353-5066
or
WWE Investor:
Michael Weitz, 203-352-8642
or
Bango:
Laurie Riedman, 585-396-3100

WWE(R)'s Smackdown Your Vote!(R) Encourages Voter Registration Using Mobile Phones

STAMFORD, Conn., Sep 25, 2006 (BUSINESS WIRE) -- World Wrestling Entertainment(R)'s Smackdown Your Vote! today launched an online voter registration campaign to encourage young adults to register to vote using their mobile phones.

WWE is using Mobile Voter's text messaging tool, TxtVoter, to allow fans to register to vote using their mobile phones by texting the keyword 'WWE' to 75444. Friendly reminders to vote will be sent to people who register through the mobile program. Mobile Voter is a non-profit, non-partisan organization participating in a nationwide non-partisan voter registration project coordinated by Young Voter Strategies, a project of the Graduate School of Political Management at George Washington University with support from The Pew Charitable Trusts.

WWE is supporting its voter registration campaign with banner ads and video PSAs on WWE.com and SmackdownYourVote.com. Participating in the campaign are WWE Champion John Cena(R), WWE SmackDown(R) U.S. Champion Mr. Kennedy(TM), WWE SmackDown Superstar Bobby Lashley(TM), ECW Extremist Matt Striker(TM), the 2006 WWE Diva Search Winner Layla(TM), and WWE SmackDown Divas Ashley(TM) and Crystal(TM).

"WWE encourages all of its fans 18 years of age or older to participate in our democracy by registering to vote and voting on Election Day. We feel mobile is the wave of the future and our future depends on these voters registering and getting to the polls on Election Day," said Gary Davis, Executive Director of Smackdown Your Vote!

Smackdown Your Vote!, founded in July 2000, is a non-partisan approach to getting young people registered to vote and involved in the political process. Smackdown Your Vote! and its partners undertake voter registration at WWE live events, visit high schools and colleges, and provide materials and resources to encourage Americans 30 and under to be active participants in their democracy. For information on the program go to SmackdownYourVote.com

World Wrestling Entertainment, Inc. (NYSE:WWE) is an integrated media and entertainment company headquartered in Stamford, Conn., with offices in New York City, Los Angeles, Toronto and London. Additional information on the company can be found at wwe.com and corporate.wwe.com

About Mobile Voter: Founded in 2004, Mobile Voter is a non-profit, non-partisan organization (501c.3) specializing in mobile technology for civic participation. Mobile Voter's TxtVoter enables any U.S. organization to register youth voters using text-messaging. Mobile Voter is based in San Francisco, Calif., and on the web at http://www.mobilevoter.org

Trademarks: The names of all World Wrestling Entertainment televised and live programming, talent names, images, likenesses, slogans and wrestling moves and all World Wrestling Entertainment logos are trademarks, which are the exclusive property of World Wrestling Entertainment, Inc. All other trademarks are the property of their respective owners.

SOURCE: World Wrestling Entertainment, Inc.

World Wrestling Entertainment, Inc.
Gary Davis, 203-353-5066