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The
Matrix Resurrections' Deus Machina Explained
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In
"The Matrix Resurrections," Thomas Anderson
(Keanu Reeves) is back at his desk on the floor of
an office building, but this time, he's not stuck
in a cubicle. In fact, he's got a much nicer
office because he's the greatest video game designer
of his generation.
In
"The Matrix," Mr. Anderson as Agent
Smith (Hugo Weaving) takes to calling him is
"a program writer for a respectable software
company," MetaCortex. As Smith puts it, his other
life "is lived in computers, where [he goes]
by the hacker alias Neo."
"The
Matrix Resurrections" makes the new Smith, played
by Jonathan Groff, Neo's business partner at a video
game company called Deus Machina. This new company
takes the place of MetaCortex, and you can see its
name during the building evacuation, where Neo first
makes contact with the new Morpheus (Yahya Abdul-Mateen
II).
Director
Lana Wachowski uses it as a meta device for commenting
on the nature of this fourth "Matrix" movie.
In "The Matrix Resurrections," the original
"Matrix" film trilogy exists in-universe,
but as a trilogy of games that Neo designed at Deus
Machina. When we first meet the new Smith, he
calls Neo into his office, much like Anderson's boss
did in "The Matrix." Instead of dressing
him down, he sits him down and explains, "Our
beloved parent company, Warner Bros., has decided
to make a sequel to the trilogy."
This
leads into a montage where Christina Ricci makes a
cameo, talking about focus group research at a meeting,
and we see the writers' room (or designers' room)
brainstorming ideas for the fourth game. Over and
above all these meta shenanigans, however, the name
Deus Machina also serves as a callback to "The
Matrix Revolutions."
The Matrix Revolutions Link
Deus
ex machina is a well-known Latin phrase, which means,
"god out of the machine." We often use it
to talk about plot contrivances where an outside force
with no previous involvement in the narrative suddenly
comes in to affect its resolution.
"The
Matrix Revolutions," the third installment in
the "Matrix" film series, used this same
phrase as the name of the central interface in the
machine city. Though he's blinded and blindfolded
at this point, Neo comes face-to-face with the
Deus Ex Machina, as the machines swarm together and
give it a baby-like appearance. Neo negotiates with
it and convinces it to let him to go back into the
Matrix to stop Smith, in exchange for a real-world
ceasefire that will bring peace to the human
city of Zion.
In
"The Matrix Resurrections," we learn that
the machines, led by the Analyst (Neil Patrick Harris), resurrected
Neo after he died in his final showdown with Smith.
It seems that Smith was left tethered to Neo, unconscious
himself of his true identity, because when Neo
flirts with leaving the Matrix during the building
evacuation, Smith awakens to his old self. And he
later says that Neo escaping the Matrix again freed
him up to be himself again.
The
Analyst has convinced Neo that he is crazy and that
his memories of his experiences in the "Matrix"
trilogy are not real. However, the name Deus Machina
functions as a little Easter-egg reminder of the end
of that trilogy and a hint that there is more
going on here than meets the eye.
"The
Matrix Resurrections" is playing in theaters
and on HBO Max now.
(SlashFilm)
Media
Man
Movie
Gaming
Can movie theatres and online streaming live side
by side?
Its been a tough time for movie theatres around
the world with a number of factors contributing to
the decline in the number of people heading to the
cinema to watch movies. In a world that is embracing
digital technologies, the movie industry is in danger
of getting left behind unless they quickly embrace
the technologies available that will get people excited
to return to movie theatres and get the enjoyment
of the cinema experience once again.
The
rise of the video game industry
Whilst
there are plenty of factors that are influencing peoples
decision to visit the cinema, there is no doubt that
the rapid rise of the online video game industry is
a large contributing factor. People are starting to
look elsewhere for their entertainment and online
video gaming provides a lower-cost alternative to
a trip to the cinema.
A
report by MarketWatch in 2020 found that the video
game industry is now bigger than the sports and movie
industry combined. Just take a minute to digest that.
Bigger than movies and sports - thats big.
The
news outlet reported that global video game revenue
is expected to increase 20% in 2020, making $179.7
billion, according to data from IDC.
The
biggest gain is expected to come from mobile gaming,
according to the news outlet, which is expected to
surge 24% to $87.7 billion. Part of this is due to
China recently lifting a ban on gaming consoles.
Game
console revenue is expected to soar to $52.5 billion
this year, while PC and Mac games are expected to
make $39.5 billion.
In
their most recent report, MarketWatch
reported that whilst overall revenue was expected
to grow by 11% in 2021 to $251.39 billion, the forecast
for 2022 is just a 2% growth and a flattening out
of that rapid growth over the past two years.
Is
this a potential opportunity for cinemas to reclaim
some of that lost audience share?
Early
signs look good for cinemas in 2022
If
the latest movie releases in 2022 are anything to
go by, it looks as though the movie theatre industry
is not ready to give up just yet. Spider-Man: No Way
Home became the biggest
grossing movie of the past two years, grossing
over $US1 billion ($1.38b) in the first two weekends.
It is the second-fastest film ever to reach the $1
billion mark and suggests that this could be a big
year for cinema-goers.
Following
in its footsteps is another 2022 release, The
Matrix Resurrections, a movie that grossed $US12
million in its opening weekend.
Whilst
this is a great start to the New Year for movie theatres
around the world, it remains to be seen whether this
is a trend that continues throughout the year. With
a number of high profile movies due for release in
2022, this could be a time for cinemas to really cash
in.
The
impact of streaming and long-form content
It
is unlikely that cinemas will have it all their own
way in 2022. Whilst it is great to see people returning
to movie theatres to watch the latest releases on
the big screen, there is no question that home viewing
is here to stay.
As
more studios and media distributors are developing
their own direct-to-consumer streaming services, this
starts to eat into the revenue of major studios.
Studios
derive almost half of their revenues from theatrical
releases. Although the average number of movie tickets
purchased by Americans each year has declined from
4.2 in 2009 to 3.4 in 2019 (Source: Deloitte),
studio revenues are driven more by box office tickets
now than they were 20 years ago.
Streaming
is having the biggest impact on people going to the
movies. As televisions have improved, where you can
now watch movies at home in 4K high-definition on
screens with sizes up to 100, with surround
sound, people have become more willing to wait for
the latest release movies to become available on streaming
services including Netflix,
Amazon Prime, Disney+, and Stan.
Another
major impact on the cinema industry is the consumer
switch to long-form content in the form of series.
Many people feel there is more depth to a series that
contains anywhere from six episodes upwards. Game
of Thrones was one of the groundbreaking series to
really capture the audiences attention, however,
there are so many amazing series now that it is becoming
more difficult for movies to compete with the depth
and the character development that a series can bring.
Huge
series like Breaking Bad, The Sopranos and more recently,
Succession,
have really captured the attention of audiences around
the world and this is something movie producers need
to consider.
The
entertainment factor
Its
not just video games and streaming that are competing
for peoples attention. Another industry embracing
technology is the online casino and betting sector.
Here, we have seen huge advancements in the way people
are able to game online. One company leading the way
in the sector is Betway, Developed by our exceptionally
talented people, Betway
creates market-leading, cutting-edge interactive gaming
experiences. We bring people closer to the action
putting them at the centre, making them feel
a part of it.
From
the introduction of in-game betting to the development
of new and exciting interactive games, these online
gaming sites are leading the way when it comes to
embracing new technologies that can lead to better
experiences for customers.
The
movie industry is at a real crossroads. With competition
coming from every direction within the entertainment
industry, studios and distributors need to find a
way to either a) get more people back into movie theatres
or b) look at alternative ways to ensure that movies
can compete with online gaming, live sports streaming
and online casinos for a share of customer eyeballs.
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