want money? One of the more thrilling slots games
Casinos arsenal is the Incredible Hulk.
Green is definitely the in color, both
for the Hulk and for the cash you can win in these
slot games. Among the Incredible Hulks features
are clips from the blockbuster movie itself and exciting
Smash bonus games. The Playtech-powered state-of-the-art
graphics really make Hulk come to life on the 25 paylines
of the slot's reels.
One of the coolest features of Winner Casinos
Incredible Hulk slot game is the bonus round. Fend
off the attack helicopters and youll see your
fortunes soar! Theres also the chance of really
Hulking up and winning the progressive
symbols pay left to right in consecutive order
(reels 1 to 3) only. Only the centre line counts
towards the Radioactive Cash Ladder. Wins are
paid in accordance with the Radioactive Cash Ladder.
Highest win only on the pay-line will be awarded.
the 'Start' button to spin the reels. If a win
occurs during normal play, you can collect the
win by pressing the 'COLLECT' button, or you can
gamble the win by pressing the 'HI/LO' button
to play the 'HI/LO' gamble. If you guess a 'HI/LO'
gamble correctly, you will progress up the Radioactive
Cash Ladder by one. You then have the option of
collecting your win (COLLECT), gambling your win
(HI/LO) or exchanging your win for The Super Hulk
Feature Board (EXCHANGE). If you guess a 'HI/LO'
incorrectly, then you will lose the gamble, and
will return to normal play.
play, up to 4 'Nudges' may be awarded at anytime
- these give you the chance to make a winning
line by moving the reels!
'Nudges' are awarded, the 'NUDGE' button below
each reel will flash, and the number of nudges
awarded will flash in the Nudges Ladder. Press
the 'NUDGE' button to move the selected reel one
position down. Repeat on your selected reels until
all nudges have been used up. If a win occurs
from a 'Nudge', all remaining Nudges will be lost,
and the win sequence will begin.
normal play, 'Holds' may be awarded at any time
- these give you the chance to hold in place the
symbols you want, and thus increase your chances
of spinning in a win! When holds are awarded,
the 'HOLD' button below each reel will flash.
the 'HOLD' button to hold the reel above it (you
can choose not to hold a reel - simply ignore
the holds, and press START to continue).
the 'START' button to spin the reels that are
win you spin in through normal play will be displayed
on the Radioactive Cash Ladder. To climb the Radioactive
Cash Ladder successfully, you must guess whether
or not the next number The Hulk is holding will
be higher or lower than the current one. If you
guess correctly, you move up one rung of the Radioactive
you guess incorrectly, then you will lose the
gamble, and return to normal play.
can COLLECT your winnings at any time, or can
EXCHANGE to play the feature board. If you successfully
gamble up to the highest level on the Radioactive
Cash Ladder, you will automatically collect and
win the jackpot amount.
prize on the Radioactive Cash Ladder can be gambled
upon, by using the 'HI/LO' buttons. Select 'HI'
or 'LO' if you think the next number shown by
The Hulk will be higher or lower than the current
number shown. If a successful gamble is achieved,
you will climb the Radioactive Cash Ladder by
one position. If the gamble is unsuccessful, then
you will lose the gamble, and you return to normal
play. You can gamble 'HI' or 'LO' until you decide
to either COLLECT, EXCHANGE, or you lose the gamble.
are 2 feature boards that you can play.
Hulk Feature Board
triggered when 3 'Radioactive Symbols' logos appear
anywhere, on separate reels in the reel window.
Super Hulk Feature Board
triggered when 3 'Radioactive Symbols' logos appear
on the pay-line. Press the 'Start' button and
The Hulk will determine the number of squares
you will be moved around the Feature Board you
are on. Each Square on the Board is unique and
descriptions are listed on the next page.
* Start Your starting Square
* X2 Multiplies your Radioactive Cash Ladder Value
* X3 Multiplies your Radioactive Cash Ladder Value
* X5 Multiplies your Radioactive Cash Ladder Value
* X10 Multiplies your Radioactive Cash Ladder
Value by 10
* 5 Adds ($/£)5 to your Cash Pot
* 10 Adds ($/£)10 to your Cash Pot
* 15 Adds ($/£)15 to your Cash Pot
* Add Feature Moves you one rung up the Radioactive
* Lucky Dip Plays the 'Lucky Dip' Ladder Feature
* Cash Attack Plays the 'Cash Attack' Ladder Feature
* Hi-Lo Plays the 'Hi-Lo' Ladder Feature
* Triple Test Tube Plays the 'Triple Test Tube'
* Turbo Cash Plays the 'Turbo Cash' Ladder Feature
* Boost Boosts you around the Feature Board to
* Cash Boost Boost you up the Radioactive Cash
* Lucky Ladders Plays 'Lucky Ladders'
o Press the 'Stop' button to stop on the feature
Ladder and Play that
o Ladder Feature Game *
Safe Banks your Cash Pot total into the Safe Bank
* Extra Life Gives you an Extra Life
* Plus 1 Moves you one more square along the Feature
* Radioactive Symbol Collect three of these to
upgrade to The Super Hulk Feature Board
* ? Press Stop to trigger one of the four options
* Knockout End of the Feature Round, to lose your
* Jackpot Win the Jackpot!
Cash Pot shows the current amount of cash you
could win, if you were to press the COLLECT button.
Note that you must press COLLECT in order to bank
'Cash Pot' is comprised of:
* The current Radioactive Cash Ladder value (X
by any multipliers you have landed on).
* PLUS any Cash Value square you land on in The
Super Hulk Feature game.
on the 'Safe' Square during Feature Play transfers
the amount you have won in the Cash Pot' to the
'Safe Bank'. This amount cannot be lost and will
be awarded when the feature game concludes. If
a Ladder Feature game is played and the amount
won is less than the amount in the ‘Safe
Bank’, the ‘Safe Bank’ is still
'Extra Life' is awarded when landing on this square.
Landing on 'Mere Mortal', losing a 'Yes/No' gamble
or losing a 'Hi/Lo' gamble will result in the
loss of the 'Extra Life' - you can then carry
on until you either lose a gamble, or decide to
on the 'Radioactive Symbol' square lights up one
'Radioactive Symbol' logo. If you light up 3 of
these logos, you will automatically gain entry
to 'The Super Hulk Feature' Board.
the 'Stop' button when landing on the '?' square
to choose one of the following 4 options:
whether you think the next number The Hulk holds
will be higher or lower then the current one.
A correct guess allows you to carry on around
the board, and an incorrect guess returns you
to normal play.
the 'Stop' button to choose either 'Yes' or 'No'.
'Yes' will allow you to carry on around the board,
'No' returns you to normal play.
you to normal play.
you to 'The Super Hulk Feature'
that in 'The Super Hulk Feature', the 'Radioactive
Symbol' option is swapped for a 'Continue' option
- hit this and you continue with the game.
Radioactive Cash Ladder
win obtained, whether in normal play or on the
feature board, will be displayed on the Radioactive
Cash Ladder. Before your next spin, you can choose
to collect the amount lit on the Radioactive Cash
Ladder. Alternatively, when you are playing in
either of the Feature Boards, you can choose to
exchange the amount lit for the corresponding
game next to it.
games that can be played include:
on the Squares to reveal symbols. Match 3 symbols,
and you win the corresponding amount for those
symbols, as shown in the pay-table.
Message Box at the top of the screen flashes cash
amounts continuously until you hit the STOP button.
Pressing the STOP button reveals a cash amount.
Press 'STOP' when you think the largest cash amount
this 3 times, and your prize is the sum of the
3 cash amounts in the Message Box!
Hulk versus Abomination. Select either 'Hi' or
'Lo' for The Hulk to punch Abomination. Abomination
will either block the punch, or will miss and
will get hit.
hit reveals a cash amount. You have 6 attempts
to hit Abomination. You win the total amount of
cash prizes revealed!
3 of 9 Test Tubes. Each Test Tub selected reveals
Radioactive Cash Ladder will begin to light up
in a random fashion. Simply press the 'Stop' button
when you think the light is nearest the top rung
of the ladder. The higher the light when stopped,
the bigger the cash reward!
get 5 free spins of the reels. During each spin,
the number of 'The Hulk' symbols you spin in are
counted up. This number is then multiplied by
the Radioactive Cash Ladder rung you were on when
the feature started.
example… cash rung = ($/£)10, no.
of 'The Hulk' = 4, total won = ($/£)40).
harder you hit your opponent, the bigger your
prize! Press the 'Stop' button to stop the Hulk
Smash Power Bar at the highest level possible.
A prize is awarded for the strength of the Hulk
Smash. The Hulk then smashes a Tank and the people
inside the Tank flee. The total prize is the Hulk
Smash Prize multiplied by the number of people
who flee the Tank. (For example… Hulk Smash
Prize = ($/£)10, Number of People who fled
the Tank = 8, total won = ($/£)80).
Hulk is a fictional character, a superhero that
appears in comic books published by Marvel Comics.
Created by Stan
Lee and Jack Kirby, the character first appeared
in The Incredible Hulk #1 in May 1962. As one
of the most prolific and longstanding personas
for the company, Wizard magazine named the Hulk
Marvel Comics' 7th "Greatest Character of
All Time" in 2008.
Hulk is cast as an emotional and impulsive alter
ego of the withdrawn and reserved physicist Dr.
Bruce Banner. The Hulk appears shortly after Banner
was accidentally exposed to the blast of a test
detonation of a gamma bomb he invented. Subsequently,
Banner will often involuntarily transform into
the Hulk, depicted as a giant, raging monster,
leading to extreme complications in Banner's life.
In Hulk: The Incredible Guide, Stan Lee revealed
that the Hulk was a combination of Dr. Jekyll
and Mr. Hyde and Frankenstein.
the coloration of the character's skin varies
during the course of its publication history,
the Hulk is most often depicted as green. As the
Hulk, Banner is capable of immense feats of strength,
which increases with his feelings of rage and
anger. Anger is a common trigger of Banner's transformation.
A common storyline is the pursuit of both Banner
and the Hulk by the police or the armed forces,
due to the destruction he causes.
Hulk character has since been depicted in various
other media, most notably by Lou Ferrigno as the
Hulk in a television series and three television
movies, by CGI in Hulk (2003), and in The Incredible
Hulk (2008), as well as in three animated series
and various video games.
Debut and first series
Hulk debuted in The Incredible Hulk #1 (May 1962),
by writer Stan Lee, penciller and co-plotter Jack
Kirby, and inker Paul Reinman. In the first issue,
the Hulk was grey. Writer and Marvel editor-in-chief
Lee had wanted a color that did not suggest any
particular ethnic group. Colorist Stan Goldberg,
however, had problems with the grey coloring,
resulting in different shades of grey, and even
green, in the issue. Stan Lee picked the uncommon
color, green. From issue #2 (July 1962) on, Goldberg
colored the big brute's skin green. Green was
used in retellings of the origin, even to the
point of reprints of the original story being
re-colored, for the next two decades. The Incredible
Hulk vol. 2, #302 (Dec. 1984), reintroduced the
grey Hulk in flashbacks set close to the origin
story. This was reaffirmed in vol. 2, #318 (April
1986), which showed the Hulk was grey at the time
of his creation. Since then, reprints of the first
issue have displayed the original grey coloring.
original series was canceled after six issues,
with the finale cover-dated March 1963. Lee had
written each story, with Kirby penciling the first
five issues and Steve Ditko penciling and inking
the sixth. The character immediately guest-starred
in Fantastic Four #12 (March 1963), and months
later became a founding member of the Avengers
appearing in just the first two issues of that
superhero team's eponymous series (Sept. &
Nov. 1963), and returning as an antagonist in
issues #3 and #5 (Jan. & May 1964). He then
guest-starred in The Amazing Spider-Man #14 (July
this time, co-creator Jack Kirby received a letter
from a college dormitory stating the Hulk had
been chosen as its official mascot. Kirby and
Lee realized their character had found an audience
in college-age readers.
Tales to Astonish
year and a half after the series was canceled,
the Hulk became the backup feature in Tales to
Astonish in issue #60 (Oct. 1964). In the previous
issue, he appeared as the antagonist for Giant-Man,
star of the book. These new stories were initially
scripted by Lee and illustrated by the team of
penciller Steve Ditko and inker George Roussos.
Other artists later in this run included Jack
Kirby from #68-84 (June 1965 - Oct. 1966), doing
full pencils or, more often, layouts for other
artists; Gil Kane, credited as "Scott Edwards",
in #76 (Feb. 1966); Bill Everett (inking Kirby
in #78-84, April-Oct. 1966); and John Buscema.
Marie Severin finished out the Hulk’s run
in Tales to Astonish; beginning with issue #102
(Apr. 1968) the book was retitled The Incredible
Hulk, and ran until March 1999, when Marvel canceled
the series, and then restarted the title with
a new issue #1.
run of stories introduced readers to recurring
villains such as the Leader. and the Abomination,
another gamma-irradiated being, but stronger than
the Hulk; they would become the Hulk's arch-nemeses.
In issue #77 (March 1966), the Hulk's identity
became publicly known.
Incredible Hulk was published through the 1970s
and also made guest appearances in other titles.
Writers introduced Banner’s cousin Jennifer
Walters, the She-Hulk, who was featured in a title
of her own. Banner gave some of his blood to Walters
in a transfusion, and the gamma radiation affected
her, but she maintained most of her intellect.
Banner’s guilt about causing her change
became another part of his character.
changed numerous times during the decade. At times,
the creative staff included Archie Goodwin, Chris
Claremont, and Tony Isabella, Len Wein handled
many of the stories through the 1970s, working
first with Herb Trimpe, then in 1975, with Sal
Buscema, who was the regular artist for 10 years.
Harlan Ellison plotted a story, scripted by Roy
Thomas, for issue #140 (Jun 1971), "The Brute
that Shouted Love at the Heart of the Atom".
1977, Marvel (under its Curtis Magazines imprint)
launched a second title, The Rampaging Hulk, a
black-and-white comics magazine. The Hulk stories
here were editorially stated to be set between
the end of his original, short-lived solo title
and the beginning of his feature in Tales to Astonish.
After nine issues, the magazine was retitled The
Hulk! and printed in full color. Near the end
of the magazine's run, it went back to black-and-white.
Back-up features included Bloodstone during the
Rampaging Hulk issues, and later Moon Knight and
Roger Stern, Bill Mantlo took over the writing
with issue #245 (March 1980). His Crossroads of
Eternity stories, which ran from issue #300 (Oct.
1984) to #313 (Nov. 1985), explored the idea that
Banner had suffered child abuse. Greg Pak, a later
writer on The Incredible Hulk volume 2, called
Mantlo's Crossroads stories one of his biggest
influences on approaching the character. After
five years, Mantlo and artist Mike Mignola left
the title for Alpha Flight, and writer John Byrne
worked on the series, followed briefly by Al Milgrom,
before new regular writer Peter David took over.
became the writer of the series with issue #331
(May 1987), marking the start of a 12-year tenure.
David's run altered Banner's pre-Hulk characterization
and the nature of Banner and the Hulk's relationship.
David returned to the Stern and Mantlo abuse storylines,
expanding the damage caused, and depicting Banner
as suffering dissociative identity disorder (DID).
David's stories showed that Banner had serious
mental problems long before he became the Hulk.
David revamped his personality significantly,
giving the Grey Hulk the alias 'Joe Fixit', and
setting him up as a morally ambiguous Vegas enforcer
and tough guy. David worked with numerous artists
over his run on the series, including Dale Keown,
Todd McFarlane, Gary Frank, Liam Sharp, Terry
Dodson, Mike Deodato, Jr., George Pérez,
and Adam Kubert.
issue #377 (Jan 1991), David revamped the Hulk
again, using a storyline involving hypnosis to
have the splintered personalities of Banner and
Hulk synthesize into a new Hulk who has the vast
power of the Savage Hulk, the cunning of the Grey
Hulk, and the intelligence of Bruce Banner.
the 1993 Future Imperfect miniseries, writer David
and penciller George Pérez introduced readers
to the Hulk of a dystopian future. Calling himself
the Maestro, the Hulk rules over a world where
most of the heroes have been killed, and only
Rick Jones and a small band of rebels fight against
The Maestro’s rule. Although The Maestro
seemed to be destroyed by the end, he returned
in The Incredible Hulk #460 (Jan 1998), also written
1998, David followed editor Bobbie Chase's suggestion
to kill Betty Ross. In the introduction to the
Hulk trade paperback Beauty and the Behemoth,
David said that his wife had recently left him,
providing inspiration for the storyline. Marvel
executives used Ross' death as an opportunity
to push the idea of bringing back the Savage Hulk.
David disagreed, leading to his parting ways with
Marvel. His last issue of Hulk was #467 (Aug 1998),
in 1998, Marvel relaunched The Rampaging Hulk,
this time as a standard comic book rather than
as a comics magazine.
David's departure, Joe Casey took over as writer
though the series' relaunch after issue #474 (March
1999). Hulk vol. 2 began immediately the following
month, scripted by John Byrne and penciled by
Ron Garney. Byrne departed before the first year
was over, citing creative differences. Erik Larsen
and Jerry Ordway briefly filled scripting duties
in his place, and the title returned to The Incredible
Hulk vol. 3 with the arrival of Paul Jenkins in
issue #12 (March 2000).
wrote a story arc in which Banner and the three
Hulks (Savage Hulk, Grey Hulk, and the Merged
Hulk, now considered a separate personality and
referred to as the Professor) are able to mentally
interact with one another, each personality taking
over their shared body. During this, the four
personalities (including Banner) confront yet
another submerged Hulk, a sadistic Hulk intent
on attacking the world for revenge. Jenkins also
created John Ryker in issue #14 (May 2000), a
ruthless military general in charge of the original
gamma bomb test responsible for the Hulk's creation,
and who plans to create similar creatures. Ryker's
actions briefly result in Banner becoming the
sadistic Hulk before the four other personae subdue
Jones followed as the series' writer, and his
run features Banner using yoga to take control
of the Hulk while he is pursued by a secret conspiracy
and aided by the mysterious Mr. Blue. Jones appended
his 43-issue Incredible Hulk run with the limited
series Hulk/Thing: Hard Knocks #1-4 (Nov. 2004
- Feb. 2005) , which Marvel published after putting
the ongoing series on hiatus.
David, who had initially signed a contract for
the six-issue Tempest Fugit limited series, returned
as writer when it was decided to make the story,
now only five parts, part of the ongoing series
instead. David contracted to complete a year on
the title. Tempest Fugit revealed that Nightmare
has manipulated the Hulk for years, tormenting
him in various ways for "inconveniences"
that the Hulk had caused him, including the sadistic
Hulk Jenkins had introduced. After a four-part
tie-in to the House of M crossover and a one-issue
epilogue, David left the series once more, citing
the need to do non-Hulk work for his career's
Planet Hulk and World War Hulk
the 2006 crossover storyline "Planet Hulk"
by writer Greg Pak, a secret group of superhero
leaders, the Illuminati, consider the Hulk an
unacceptable potential risk to Earth, and rocket
him into space to live a peaceful existence on
a planet uninhabited by intelligent life. After
a trajectory malfunction, the Hulk crashes on
the violent planet Sakaar. Weakened by his journey,
he is captured and eventually becomes a gladiator
who scars the face of Sakaar's tyrannical emperor.
The Hulk becomes a rebel leader and later usurps
Sakaar's throne through combat with the red king
and his armies.
Hulk's rise to emperor, the vessel used to send
Hulk to Sakaar explodes, killing millions in Sakaar's
capital, including his pregnant queen, Caiera.
The damage to the tectonic plates destroys the
planet and kills most of its population.
Hulk, enraged, returns to Earth with the remnants
of Sakaar's citizens, and his allies, the Warbound,
seeking retribution against the Illuminati. After
laying siege to Manhattan, New York City, the
Hulk learns one of his allies was responsible
for the explosion. He reverts to his Bruce Banner
form and is taken into S.H.I.E.L.D. custody.
Retitling and new Hulk series
of #113 (Feb. 2008), the series was retitled The
Incredible Hercules, still written by Greg Pak
but starring the mythological demigod Hercules
and teenage genius Amadeus Cho.
also launched a new volume of Hulk, written by
Jeph Loeb and drawn by Ed McGuiness. The series
opens with an investigation into the appearance
of a new, red Hulk, and reveals that Bruce Banner
is no longer comatose, and is imprisoned by the
U.S. military until he transforms and escapes
and confronts the Red Hulk.
core of the Hulk, Bruce Banner has been portrayed
differently by different writers, but common themes
persist. Banner is a genius but emotionally withdrawn
in most fashions. Banner designed the gamma bomb
which causes his affliction, and the ironic twist
of his self-inflicted fate has been one of the
most persistent common themes. Arie Kaplan describes
the character thus: “Bruce Banner lives
in a constant state of panic, always wary that
the monster inside him will erupt, and therefore
he can’t form meaningful bonds with anyone.”
the Hulk's published history, writers have continued
to frame Bruce Banner in these themes. Under different
writers, his fractured personality led to transformations
into different versions of the Hulk. These transformations
are usually involuntary, and often writers have
tied the transformation to emotional triggers,
such as rage and fear. As the series has progressed,
different writers have adapted the Hulk, changing
Hulk's personality to reflect changes in Banner's
physiology or psyche. Writers have also refined
and changed some aspects of Banner's personality,
showing him as emotionally repressed, but capable
of deep love for Betty Ross, and for solving problems
posed to him. Under the writing of Paul Jenkins,
Banner was shown to be a capable fugitive, applying
deductive reasoning and observation to figure
out the events transpiring around him. On the
occasions that Banner has controlled the Hulk's
body, he has applied principles of physics to
problems and challenges and used deductive reasoning.
the experimental detonation of a gamma bomb, scientist
Bruce Banner rushes to save a teenager who has
driven onto the testing field. Pushing the teen,
Rick Jones, into a trench, Banner himself is caught
in the blast, absorbing massive amounts of radiation.
He awakens later in an infirmary, seeming relatively
unscathed, but that night transforms into a lumbering
grey form that breaks through the wall and escapes.
A soldier in the ensuing search party dubs the
otherwise unidentified creature a "hulk".
original version of the Hulk was often shown as
simple and quick to anger. His first transformations
were triggered by sundown, and his return to Banner
by dawn. However, in Incredible Hulk #4, Banner
started using a Gamma ray device to transform
at will. In more recent Hulk stories, emotions
trigger the change. Although grey in his debut,
difficulties for the printer led to a change in
his color to green. In the origin tale, the Hulk
divorces his identity from Banner’s, decrying
Banner as "that puny weakling in the picture".
From his earliest stories, the Hulk has been concerned
with finding sanctuary and quiet, and often is
shown reacting emotionally to situations quickly.
Grest and Weinberg call Hulk the "...dark,
primordial side of [Banner's] psyche." Even
in the earliest appearances, Hulk spoke in the
third person. The Hulk retains a modest intelligence,
thinking and talking in full sentences, and Lee
even gives the Hulk expository dialogue in issue
six, allowing readers to learn just what capabilities
the Hulk has, when the Hulk says, “But these
muscles ain't just for show! All I gotta do is
spring up and just keep goin'!" In Marvel:
Five Fabulous Decades of the World's Greatest
Comics, Les Daniels addresses the Hulk as an embodiment
of cultural fears of radiation and nuclear science.
He quotes Jack Kirby thus: "As long as we're
experimenting with radioactivity there's no telling
what may happen, or how much our advancements
may cost us." Daniels continues "The
Hulk became Marvel's most disturbing embodiment
of the perils inherent in the atomic age."
usually a loner, the Hulk helped to form both
the Avengers and the Defenders. He was able to
determine that the changes were now triggered
by emotional stress.
Four #12 (March 1963), featured the Hulk's first
battle with the Thing. Although many early Hulk
stories involve General Thaddeus "Thunderbolt"
Ross trying to capture or destroy the Hulk, the
main villain is often, like Hulk, a radiation
based character, like the Gargoyle or the Leader,
along with other foes such as the Toad Men, or
Asian warlord General Fang. Ross' daughter, Betty,
loves Banner and criticizes her father for pursuing
the Hulk. General Ross' right-hand man, Major
Glenn Talbot, also loves Betty and is torn between
pursuing the Hulk and trying to gain Betty's love
more honorably. Rick Jones serves as the Hulk's
friend and sidekick in these early tales.
Lee and others have compared The Hulk in these
early tales to the misunderstood creature Frankenstein's
Monster, a concept Lee had wanted to explore.
Lee remembers, "I had always loved the old
movie Frankenstein. And it seemed to me that the
monster, played by Boris Karloff, wasn't really
a bad guy. He was the good guy. He didn't want
to hurt anybody. It's just those idiots with torches
kept running up and down the mountains, chasing
him and getting him angry. And I thought, 'Wouldn't
it be fun to create a monster and make him the
good guy?'"." Wondering how to bring
a new twist to Mary Shelley's classic character
as imagined by director James Whale in 1931, Lee
recalled another favorite from his childhood:
Robert Louis Stevenson's half-man/half-monster,
depicted in director Rouben Mamoulian's 1931 classic,
Dr. Jekyll and Mr. Hyde. "I combined Jekyll
and Hyde with Frankenstein," Lee tells, "and
I got myself the monster I wanted, who was really
good, but nobody knew it. He was also somebody
who could change from a normal man into a monster,
and lo, a legend was born." Lee also compared
Hulk to the Golem of Jewish myth. In The Science
of Superheroes, Gresh and Weinberg see the Hulk
as a reaction to the Cold War and the threat of
nuclear attack, an interpretation shared by Weinstein
in Up, Up, and Oy Vey. Kaplan calls Hulk ‘schizophrenic’.
Jack Kirby has also commented upon his influences
in drawing the character, recalling as inspiration
the tale of a mother who rescues her child who
is trapped beneath a car.
the 1970s, Hulk was shown as more prone to anger
and rage, and less talkative. Writers played with
the nature of his transformations, briefly giving
Banner control over the change, and the ability
to maintain control of his Hulk form.
stories began to involve other dimensions, and
in one, Hulk met the empress Jarella. Jarella
used magic to bring Banner’s intelligence
to Hulk, and came to love him, asking him to become
her mate. Though Hulk returned to Earth before
he could become her king, he would return to Jarella's
kingdom of K'ai again.
Bill Mantlo took on writing duties, he led the
character into the arena of political commentary
when Hulk traveled to Tel Aviv, Israel, encountering
both the violence of the Israeli-Palestinian conflict,
and the Jewish Israeli heroine Sabra. Soon after,
Hulk encountered the Arabian Knight, a Bedouin
Mantlo's writing, a mindless Hulk was sent to
the "Crossroads of Eternity", where
Banner was revealed to have suffered childhood
traumas which engendered Bruce's repressed rage.
come to terms with his issues, at least for a
time, Hulk and Banner physically separated under
John Byrne's writing. Separated from the Hulk
by Doc Samson, Banner was recruited by the U.S.
government to create the Hulkbusters, a government
team dedicated to catching Hulk. Banner and Ross
married, but Byrne's change in the character was
reversed by Al Milgrom, who reunited the two personas,
and with issue #324, returned the Hulk to his
grey coloration after a second visit to K'ai and
his one time love, Jarella.
after returning to Earth, Hulk took on the identity
of "Joe Fixit," a shadowy behind the
scenes figure, working in Las Vegas on behalf
of a casino owner, Michael Berengetti. For months,
Banner was repressed in Hulk’s mind, but
slowly began to reappear. Hulk and Banner began
to change back and forth again at dusk and dawn,
as the character initially had, but this time,
they worked together to advance both their goals,
using written notes as communication as well as
meeting on a mental plane to have conversations.
In The Incredible Hulk #333, the Leader describes
the Grey Hulk persona as strongest during the
night of the new moon and weakest during the full
moon. Eventually, the green Hulk began to re-emerge.
issue #377, David revamped the Hulk again. Doctor
Leonard Samson engages the Ringmaster's services
to hypnotize Bruce Banner and force him, the Savage
Hulk (Green Hulk) and Mr. Fixit (Grey Hulk) to
confront Banner's past abuse at the hands of his
father, Brian Banner. During the session, the
three identities confront a ‘Guilt Hulk’,
which sadistically torments the three with the
abuse of Banner’s father. Facing down this
abuse, a new, larger and smarter Hulk emerges
and completely replaces the "human"
Bruce Banner and Hulk personae. This Hulk is a
culmination of the three aspects of Banner. He
has the vast power of the Savage Hulk, the cunning
of the grey Hulk and the intelligence of Bruce
David then introduces the Hulk to the Pantheon,
a secretive organization built around an extended
family of super-powered people. The family members,
mostly distant cousins to each other, had codenames
based in the mythos of the Trojan War, and were
descendants of the founder of the group, Agamemnon.
When Agamemnon leaves, he puts the Hulk in charge
of the organization. The storyline ends when it
is revealed Agamemnon has traded his offspring
to an alien race to gain power. The Hulk leads
the Pantheon against the aliens, and then moves
after, Hulk encounters a depraved version of himself
from the future, called Maestro. Thrown into the
future, Hulk finds himself allied with Rick Jones,
now an old man, in an effort to destroy the tyrant
Maestro. Unable to stop him in any other manner,
Hulk uses the time machine that brought him to
the future to send the Maestro back into the heart
of the very Gamma Bomb test that spawned the Hulk.
1998, David followed Editor Bobbie Chase's suggestion,
and wrote a storyline centering on the death of
Betty Ross. Betty has radiation poisoning, and
desperate to save her, General Thunderbolt Ross
worked with Banner, hoping to save her, but they
fail, and Betty dies. Following this, David left
Marvel, following a conflict about the direction
of the series.
2006 Greg Pak introduced the Planet Hulk story
arc, which opened with a cabal of Earth’s
superpowers, called Illuminati, sending Hulk into
deep space to protect the Earth from his destructive
rampages after his involvement in the destruction
of the Godseye Satellite orbiting Earth. Hulk’s
rocket, intended for a desolate, empty planet,
instead crashed onto Sakaar. On Sakaar, Hulk rises
from slave to king leading a rebellion, and finds
love with a wife, Caiera. Shortly after, the rocket
that brought Hulk to Sakaar malfunctions and explodes,
setting off the planet’s destruction. Following
the death of his wife, unborn child, and hundreds
of millions of innocents, Hulk gathers some survivors
and heads to Earth to exact revenge.
World War Hulk, Hulk along with an alien invasion
force, confronts and defeats the members of the
Illuminati and several of Marvel's major superhero
teams, but he later surrenders and is captured.
Bruce Banner is later seen in custody in a military
facility where General Ross and Doc Samson seek
out Bruce Banner's help with the emerging mystery
of a new Red Hulk.
the character has been depicted as progressively
more muscular in the years since his debut.
and abilities of the Hulk
Hulk possesses the potential for near-limitless
physical strength depending directly on his emotional
state, particularly his anger. This has been reflected
in the repeated comment "The madder Hulk
gets, the stronger Hulk gets." His durability,
healing, and endurance also increase in relation
to his temper. The Hulk is also extremely resistant
to most forms of injury or damage, including physical,
psychic, environmental extremes, and is immune
to disease and poisons. His powerful legs allow
him to leap into lower Earth orbit or across continents.
He also has less commonly described powers, including
abilities allowing him to "home in"
to his place of origin in New Mexico, and to see
and interact with astral forms. He has been shown
to have both regenerative and adaptive healing
abilities, including growing tissues to allow
him to breathe underwater, surviving unprotected
in space (yet still needing to breathe), and when
injured, healing from almost any wound within
seconds, including regenerating lost mass.
Bruce Banner (and the Merged/Professor Hulk),
he is considered one of the greatest minds on
Earth. He has developed expertise in the fields
of biology, chemistry, engineering, and physiology,
and holds a Ph.D. in nuclear physics. He possesses
"a mind so brilliant it cannot be measured
on any known intelligence test".
The Science of Superheroes, Lois Grest and Robert
Weinberg examined Hulk’s powers, explaining
the scientific flaws in them. Most notably, they
point out that the level of gamma radiation Banner
is exposed to at the initial blast would induce
radiation sickness and kill him, or if not, create
significant cancer risks for Banner, because hard
radiation strips cells of their ability to function.
They go on to offer up an alternate origin, in
which a Hulk might be created by biological experimentation
with adrenal glands and GFP.
Q. Choi from LiveScience.com further explains
that unlike the Incredible Hulk, gamma rays are
not green - lying as they do beyond the visible
spectrum, gamma rays have no color at all that
we can describe. He also explains that gamma rays
are so powerful (the highest form of light and
10,000 times more powerful than visible light)
that they can even create matter- a possible explanation
for the increased mass that Bruce Banner takes
on during transformations. "Just as the Incredible
Hulk 'is the strongest one there is,' as he says
himself, so too are gamma ray bursts the most
powerful explosions known."
of Hulk supporting characters
the long publication history of the Hulk's adventures,
many recurring characters have featured prominently,
including his sidekick, Rick Jones, love interest
Betty Ross, and her father, the often adversarial
General Thunderbolt Ross.
in popular culture
Hulk in other media
Hulk character and the concepts behind it have
been raised to the level of iconic status by many
within and outside the comic book industry. In
2003 the Official PlayStation magazine claimed
the character had "stood the test of time
as a genuine icon of American pop culture."
Hulk is often viewed as a reaction to war. As
well as being a reaction to the Cold War, the
character has been a cipher for the frustrations
the Vietnam War raised, and Ang Lee said that
the Iraq War influenced his direction. In the
Michael Nyman edited edition of The Guardian,
Stefanie Diekmann explored Marvel Comics' reaction
to the September 11, 2001 attacks. Diekmann discussed
The Hulk's appearance in the comic book Heroes,
claiming that his greater prominence, alongside
Captain America, aided in "stressing the
connection between anger and justified violence
without having to depict anything more than a
well-known and well-respected protagonist."
Asked by Naomi Klein if a new Cold War was imminent,
Venezuelan president Hugo Chávez cryptically
replied: "The geopolitics of the world will
be like the Incredible Hulk comics, where he tenses
himself before the transformation."
Comic Book Nation, Wright alludes to Hulk's counterculture
status, referring to a 1965 Esquire magazine poll
amongst college students which "revealed
that student radicals ranked Spider-Man and the
Hulk alongside the likes of Bob Dylan and Che
Guevara as their favorite revolutionary icons."
Wright goes on to cite examples of his anti-authority
symbol status. Two of the most notable are "The
Ballad of the Hulk" by Jerry Jeff Walker,
and the Rolling Stone cover for 30 September 1971,
a full color Herb Trimpe piece commissioned for
the magazine. The Hulk has been caricatured in
such animated television series as The Simpsons
Robot Chicken and Family Guy, and such sketch
comedy TV series as The Young Ones. The character
is also used a cultural reference point for someone
displaying anger or agitation. For example, in
a 2008 Daily Mirror review of an Eastenders episode,
a character is described as going "into Incredible
Hulk mode, smashing up his flat".
2003 Ang Lee directed Hulk film saw discussion
of the character's appeal to Asian-Americans.
The Taiwanese born Ang Lee commented on the "subcurrent
of repression" that underscored the character
of The Hulk, and how that mirrored his own experience:
"Growing up, my artistic leanings were always
repressed -- there was always pressure to do something
'useful,' like being a doctor." Jeff Yang,
writing for SF Gate extended this self identification
to Asian-American culture, arguing that "the
passive-aggressive streak runs deep among Asian
Americans -- especially those who have entered
creative careers, often against their parents'
Alternate versions of Hulk
the decades that Marvel has published Hulk, the
company has featured versions of the Hulk set
in alternate realities and histories, as well
as other forms of art, such as the manga style.