Cold Steve Austin Vince
The Giant WWE
Press Event with Attitude - August 30,
'13" features presentation
Angeles There might have been a heat wave out
on the streets of Los Angeles during SummerSlam week,
but it was nice and cozy inside the 200-seat Clive
Davis Theater Saturday night, August 18, as THQ played
host to an invitation-only press event to unveil "WWE
'13," the latest video game in the long-running
festivities started off with a bang, as the intimate
theater situated inside the GRAMMY museum in
downtown Los Angeles rocked to a dance number
performed by Brodus Clay and The Funkadactyls. Afterward,
Corey Ledesma, Creative Director of WWE Games, took
to the podium and officially welcomed media and fans
to what he called "a historic day for WWE Games."
the eve of SummerSlam, the exclusive affair proved
to be the biggest press event in the history of the
franchise, with more than 100 media guests in attendance.
THQs excitement about the game was well warranted,
as there was an obvious buzz in the theater. (READ
EXCLUSIVE INTERVIEW WITH LEDESMA)
'13," which is scheduled for an October 30 release,
features the largest roster ever in a WWE video game,
as more than 80 playable Superstars and Divas will
do battle on the virtual landscape. With Downloadable
Content Packs, that already-impressive number will
bump up to more than 100 playable Superstars and Divas.
The games developers promise that "WWE
'13" will bring together the best of today with
the elite from one of the most beloved periods in
WWEs history through the games highly
anticipated Attitude Era single-player campaign.
showed exclusive, never-before-seen in-game footage
from "WWE '13," and walked the crowd through
several exciting new features. Aside from the obvious
aesthetic improvements this years game
features the most realistic character models and the
smoothest, most fluid animation engine to date
the revolutionary "WWE Live" has provided
the game with a dramatic audio overhaul, making gamers
feel as though they are actually at a WWE Live Event.
next introduced the audience to "Catching Finishers,"
a brand-new feature that allows competitors to literally
catch their opponent in mid-air and nail him or her
with a finishing move, completely swinging the momentum
of a match. Shortly after, a cheer went up through
the auditorium when footage of a superplex onto the
ringside floor a monumental move thats
new to "WWE '13" flashed across the
devastating maneuvers permeate the game, as players
will now be able to crash through the ringside barricade,
perform finishers on top of the announce table and
even destroy the ring, ala Big Show and Mark Henry
in a new feature dubbed "Spectacular Moments."
Ledesma went on to say, "We are all about customization,"
and explained the games Create-an-Arena feature,
which gives players total control over where their
favorite Superstars will do battle.
then turned to the Attitude Era, and to "WWE
'13's" epic and in-depth single-player campaign
that allows gamers to play through that time in WWE
history a period that spans from the formation
of D-Generation X through WrestleMania XV.
want you to relive every moment from the era,"
Ledesma stated before showing off some of the Attitude
Era-specific features of the game, such as the ability
to follow either an Austin 3:16 storyline, or a DX
story, both of which span two years on the Attitude
Era timeline. All matches in that timeline will feature
the classic announce team of Jim Ross and Jerry "The
King" Lawler on commentary, authentic Attitude
Era entrances and themes and an Attitude Era-specific
the video presentation, the stage was cleared for
a panel discussion featuring three WWE Hall of Famers
and a host of current Superstars, all amped up and
ready to talk about "WWE '13" and the impact
of the Attitude Era. Legendary commentator Jim Ross
led the panel, which included "Stone Cold"
Steve Austin, Mike Tyson, WWE Champion CM Punk, World
Heavyweight Champion Sheamus, Dolph Ziggler, AJ Lee
and Brodus Clay and The Funkadactyls.
discussion was lively, as Superstars spoke fondly
about their memories of the Attitude Era whether
from the perspective of a participant or as a fan
watching on television. J.R. set the tone for the
evening, saying, "This is one of the most enjoyable
experiences Ive had in 38 years." He added,
"This is a very smart video game."
about the Attitude Era specifically, J.R. pointedly
stated, "Nothing was rehearsed it was
just what came out of our hearts." Austin, who
was the catalyst of that time period, added, "Its
great that this game comes back around [to those times].
It just shows how powerful the Attitude Era was."
WWE Champion CM Punk, the cover Superstar of "WWE
'13," said, "The Attitude Era had this chaos
about it," a notion that THQ promises will be
well-represented in the game.
asked about favorite Attitude Era moments, everyone
on the panel had a different, memorable recollection.
For recent WWE Hall of Fame inductee Mike Tyson, his
favorite moment was similar to one of his heyday in-ring
victories short and to the point: "Knocking
out Shawn Michaels. It was a good right hand."
the panel, various media affiliates had the opportunity
to speak with each participant about the game, and
about what the Attitude Era meant to them. A visibly
excited AJ Lee told WWE.com, "I just found out
through Twitter [that I am in the game]. I didnt
think I was in it. It was a very pleasant surprise.
I cried like a little baby for real."
a kid playing WWE games, Dolph Ziggler used to create
and play as a Superstar he named The Natural
(a Superstar combining Billy gunns hair, abs
and trunks, and "Stone Colds" knee
braces "just for the street cred"). "A
dream come true for me would be to get in the ring
with Shawn Michaels," he said while discussing
the new game. "I dont know if thatll
happen in real life, but I can make it happen in 'WWE
favorite feature in the new game is the inclusion
of "Spectacular Moments." The Great White
told WWE.com, "Being driven through a barricade
at ringside as Mark Henry did to me last year
When I saw that moment recreated in the video
game, I felt every bit of it." For his part,
The Funkasaurus was direct in his answer to what hes
most looking forward to about "WWE '13":
"Im looking forward to Brodus Clay going
absolutely buck-wild in the Attitude Era."
he so often did during the Attitude Era, "Stone
Cold" closed out the show and summed things up
nicely, saying, "Im excited to be part
of this game. I think THQ has done the best job of
capturing what the Attitude Era embodied attitude."
now, for the first time in 15 years, a WWE game will
feature moments and storylines taken directly from
those years when "WWE '13" hits stands on
October 30. (Credit:
Outlines Business Strategy of Focusing Exclusively
on High-Quality Core Games and Connected Experiences
for Key Franchises
Exiting the Kids' Licensed Category
HILLS, Calif., Jan 25, 2012 (BUSINESS WIRE) -- THQ
Inc. THQI +0.54% announced its updated business strategy
as the company exits traditional kids' licensed video
games and focuses on its core video game franchises
and digital initiatives for the future. The company
will continue to build its strong portfolio of core
game franchises and align its resources to deliver
games on both existing consoles and new and emerging
platforms. The company intends to accelerate digital
revenues by extending and supporting key console launches,
and to create dedicated digital properties for emerging
part of the alignment, THQ is in the process of exiting
its relationships with kids' licensed entertainment
companies but will continue to sell certain previously
will be a more streamlined organization focused only
on our strongest franchises," said Brian Farrell,
President and CEO, THQ. "The success of Saints
Row(R): The Third(TM) is an example of what our revised
strategy and focus can achieve. We have now shipped
3.8 million units globally and are currently expecting
to ship between five and six million units lifetime
on this title. Additionally, our robust digital content
offerings for this game have resulted in the highest
digital revenue of any console title in our history."
company's five internal studios are developing games
aligned to several of THQ's key franchises, including
the upcoming launch of UFC(R) Undisputed(TM) 3 and
Darksiders(R) II, as well as Company of Heroes, inSANE,
Saints Row, Warhammer 40,000, and the new title from
Patrice Desilets and his team. The company also continues
to work with prominent external development talent
on both existing and new franchises. THQ's goal is
to optimize its portfolio for the current generation
of consoles and to establish new franchises on the
next generation of game devices.
will discuss its new streamlined business model that
reflects this strategy in more detail on its third
quarter 2012 conference call scheduled for Thursday,
February 2, 2012.
Inc. THQI +0.54% is a leading worldwide developer
and publisher of interactive entertainment software.
The company develops its products for all popular
game systems, personal computers, wireless devices
and the Internet. Headquartered in Los Angeles County,
California, THQ sells product through its global network
of offices located throughout North America, Europe
and Asia Pacific. More information about THQ and its
products may be found at http://www.thq.com/ . THQ
and the THQ logo are trademarks and/or registered
trademarks of THQ Inc.
Inc. (NASDAQ: THQI) (Toy Headquarters) is a global
American developer and publisher of video games. The
company develops products for video game consoles,
handheld game systems, as well as for personal computers
and wireless devices. THQ's titles span most major
interactive entertainment software genres, including
action, adventure, racing, fighting and wrestling,
first person shooter, puzzle, role-playing, simulation,
sports, and strategy.
company maintains a balance of internally created
and externally licensed content in its product portfolio.
THQ's internally created franchises include Saints
Row, Stuntman, Frontlines: Fuel of War, Red Faction,
MX vs ATV, Juiced, Company of Heroes and others. The
company also holds exclusive, long-term licensing
agreements with leading sports and entertainment content
creators including World Wrestling Entertainment (WWE),
Games Workshop (Warhammer 40,000), Ultimate Fighting
Championship (UFC), Nickelodeon and Disney·Pixar.
company began building out its internal product development
capabilities in 2001 with the acquisition of Volition,
Inc. located in Champaign, IL. Since then, THQ's internal
studio system has grown to 16 studios across the globe
with distinct capabilities across all viable gaming
platforms. Studios such as Relic Entertainment, Paradigm
Entertainment, Juice Games, Kaos Studios, and Volition,
Inc., who are working on games for next generation
of consoles as well as PCs.
global distribution network includes offices in North
America, Europe and Asia-Pacific as follows: United
States, Canada and Mexico; Austria, Denmark, France,
Germany, Italy, Spain, Switzerland, the Netherlands
and the United Kingdom; Australia, Korea, and Japan.
Key THQ Wireless brands include Star Wars, WWE and
certain Disney-Pixar properties. THQ Wireless serves
content via all major carriers worldwide including
Sprint, Motorola, Nokia (N-gage), AT&T, Sony-Ericsson,
Orange in Europe and others.
company has several titles in development for next-generation
console systems and personal computers, including
Frontlines: Fuel of War, Saints Row 2, Destroy All
Humans!, Company of Heroes and Stuntman. Major franchises
include games based on THQ's long standing licensing
relationships with WWE, Disney/Pixar and Nickelodeon.
In addition, the company holds long-term rights to
Bratz from MGA Entertainment and Warhammer 40,000
from Games Workshop.
May 10, 2007, THQ reported its highest annual sales
figures and net profits ever for the fiscal year which
ended March 31. THQ's revenues reached over $1 billion.
Founded in 2000 by four veteran game developers and
acquired by THQ in 2008, Big Huge Games is a video
game studio focused on cutting-edge technology and
aimed at mass-market game development. Big Huge Games
founders Brian Reynolds, Jason Coleman, David Inscore
and Tim Train continue in the tradition of creating
inspired and innovative games for PC and next-generation
consoles. Creating games that have received numerous
"Game of the Year" awards and accolades,
Big Huge Games is headquartered in Timonium, Maryland.
Founded in 1995 and acquired by THQ in 2004, Blue
Tongue Entertainment Pty. Ltd. is located in Melbourne,
Australia. Blue Tongue has released titles in many
genres, from Windows PC simulations to console platforms.
Blue Tongue's most recent games include Barnyard for
the PlayStation 2, Nintendo GameCube, Wii and Windows
PC; and Nicktoons Battle for Volcano Island for PlayStation
2 and GameCube. Today, Blue Tongue is developing original
and licensed titles for current and next-generation
Located in Carlsbad, CA, Concrete Games was established
by THQ in 2004 and has an expanding team of highly
talented individuals bringing years of game development
experience to the THQ Studio System. Team members
have contributed to titles such as Halo: Combat Evolved
and Halo 2, Medal of Honor, and Everquest. Concrete
Games is focusing on next-generation game consoles
technology and original titles. On January 23rd, 2008,
THQ announced that it would be shutting down Concrete
Games. A "substantial number of the studio's
employees" will be offered positions at other
Heavy Iron Studios was founded as a THQ studio in
1999. Heavy Iron has worked in close partnership with
creators of high profile, animated feature film properties,
including Disney•Pixar's The Incredibles and
The SpongeBob SquarePants Movie video game. Heavy
Iron's previous hit titles include Scooby-Doo!: Night
of 100 Frights and SpongeBob SquarePants: Battle for
Bikini Bottom. Both of these titles were nominated
in consecutive years by the Academy of Interactive
Arts & Sciences for "Children's Title of
the Year." Heavy Iron is working on next-generation
console games within the character action and platform
genres. Heavy Iron Studios is located in Los Angeles,
Founded in July 2000, Helixe Games specializes in
innovative game development for Nintendo handheld
gaming platforms. The studio has produced games for
the Nintendo DS™ and Game Boy® Advance including
top-selling Disney•Pixar's The Incredibles and
Cars, as well as games based on the Star Wars and
Scooby-Doo franchises and numerous titles based on
popular Nickelodeon brands. Today, Helixe is focused
on high profile licensed games for the Nintendo DS
and Game Boy Advance. Helixe is located just outside
of Boston, MA.
Established by THQ in 2005, Incinerator Studios was
founded by industry veterans with development experience
in the NFL GameDay game, Twisted Metal, and MLB: The
Show franchises from Sony, as well as the Midnight
Club franchise from Rockstar Games. Incinerator produced
Disney•Pixar's Cars for the Wii console, and
it now creating multiple genre-leading projects for
all of the next-generation consoles. Incinerator Studios
is located in Carlsbad, CA.
Founded in 2003 and acquired by THQ in 2006, Juice
Games released the 1.5 million-unit selling Juiced
in June 2005. and so far, 1.5 millions sales for Juiced
2. The game won the best New UK/European Studio in
the 2005 Develop Industry Excellence Awards. Juice
Games also develops titles for popular handheld and
mobile gaming devices. Juice Games is located in Warrington,
Established by THQ in 2005, Kaos Studios was formed
by industry veterans of the first person shooter genre.
The group's core team had key roles in Trauma Studios'
Desert Combat, the multi-million download modification
for the original Battlefield 1942, and includes members
of the R&D team for DICE's Battlefield 2. Additional
members of the 50-person team contributed to the development
of shooters that include FEAR, Medal of Honor, and
Doom 3. Kaos is currently developing Frontlines: Fuel
of War, a large-scale FPS title for Windows PC, Xbox
360, and PlayStation 3. Kaos Studios is based in New
Formerly Pacific Coast Power & Light, Locomotive
Games was founded in 1997 and acquired by THQ in 1999.
Locomotive Games has developed racing, arcade, and
action titles for the PSP system and Wii video game
console, including Disney•Pixar's Cars for the
PSP. Locomotive first partnered with THQ on titles
such as Nuclear Strike and Road Rash for the Nintendo
64. After becoming an official THQ studio, Locomotive
developed the motor cross title, MX Superfly. Currently,
Locomotive is working on several titles for both the
PSP system and Wii platform. The studio is located
in Santa Clara, CA.
The core group of Mass Media came together in the
late 1980s at Cinemaware. In 1995, Mass Media became
an exclusive developer for Time Warner Interactive.
Since then and before being acquired by THQ, Mass
Media was an independent developer. The company is
based in Moorpark, CA, and has worked on such titles
as Full Spectrum Warrior and Full Spectrum Warrior:
Ten Hammers for THQ.
Founded by industry veterans in 1997, and acquired
by THQ in 2006, Paradigm Entertainment has multiple
projects for next-generation consoles, including the
next Stuntman driving game. Paradigm has created a
variety of well-known action games including Pilot
Wings 64, Beetle Adventure Racing, and SpyHunter.
The studio is located near Dallas, TX.
Based in Phoenix, Arizona, Rainbow Studios was founded
in 1996 and acquired by THQ in 2001. In 2006, Rainbow
developed Disney•Pixar's Cars, a racing title
based on the hit film and released on all major gaming
platforms. Rainbow also developed the "MX"
franchise, including MX Unleashed and MX vs. ATV Unleashed,
both of which achieved "Greatest Hits" and
"Platinum Hits" status from Sony and Microsoft.
During its fifteen-year video game history, Rainbow's
racing and technological expertise gained success
with titles such as: Motocross Madness, Motocross
Madness 2 (winner of Best Sports Computer Game of
2000 by the Academy of Interactive Arts and Sciences),
Splashdown, ATV Off-Road Fury, ATV Off-Road Fury 2,
and Mat Hoffman Pro BMX 2.Rainbow studios two new
games releasing October, and December are Cars 2 and
MX vs ATV, untamed, According to their main site,
Rainbow Studios is currently developing a new action/adventure
game exclusively for the Wii.
Based in Vancouver, BC, Relic Entertainment was founded
in 1997 and acquired by THQ in 2004. Relic Entertainment
develops real-time strategy games, such as Company
of Heroes, which is one of the highest rated Windows
PC games. Relic's history of critically acclaimed
titles began with Homeworld, which received several
Game of the Year and Strategy Game of the Year awards
from PC Gamer and Computer Gaming World. Since then,
Relic has released Homeworld: Cataclysm (co-developed
with Barking Dog Studios), Impossible Creatures, Homeworld
2, Warhammer 40,000: Dawn of War with its expansions
Winter Assault, Dark Crusade and the upcoming Soulstorm,
The Outfit, and Company of Heroes with its expansion
Formerly Cranky Pants Games. Formed by THQ in 2002,
Sandblast Games brought together veteran industry
talent from Electronic Arts, Nintendo to focus on
cutting-edge design for current and next-generation
gaming platforms. Sandblast Games developed Evil Dead:
Regeneration for the Sony PlayStation 2 and Xbox video
game system, based on the cult horror film by director
Sam Raimi. Sandblast Games also created versions of
the critically acclaimed Red Faction II and Summoner:
A Goddess Reborn for the Nintendo GameCube. Sandblast
Games is currently working on Destroy All Humans!
Path of the Furon for next-generation consoles. Sandblast
Games is located near Seattle, WA.
Founded in January 2003, THQ Studio Australia most
recently shipped Avatar The Last Airbender: The Burning
Earth, on PlayStation®2, Wii, and Xbox 360®.
Previously, the studio created the hit Nickelodeon
titles Avatar: The Last Airbender, SpongeBob SquarePants:
Lights, Camera, PANTS! and Jimmy Neutron: Attack of
the Twonkies on the Wii, PlayStation2, Nintendo GameCube
and Xbox®. With a staff of around 90 and a strong
internal technology group, the studio is currently
building titles on sixth and seventh generation video
games consoles. More information about THQ Studio
Australia can be found at www.thqstudioaustralia.com.
Vigil Games was founded in 2005, most notably by comic
legend Joe Madureira, and acquired by THQ in 2006.
The team's combined game credits include Unreal Tournament,
Tom Clancy's Ghost Recon, Dark Age of Camelot, Daxter,
Elder Scrolls III: Morrowind, and others. Vigil Games
is working on blending unique visual style with innovative
gameplay to create next-generation console titles.
Vigil Games is located in Austin, TX.
Volition, Inc. was acquired by THQ in 2000 to develop
original titles for all major gaming consoles. The
company was created when Parallax Software (the developer
of the Descent series) was split. (The other half
was the now-defunct Outrage Entertainment who developed
Descent 3 and Alter Echo.) Volition, Inc. developed
the FreeSpace series of space simulation computer
games, and other titles including: Red Faction, Red
Faction II, Summoner, The Punisher. In August 2006,
THQ and Volition released Saints Row, the first next
generation open-world title for the Xbox 360 video
game and entertainment system from Microsoft. Among
other innovative features, Saints Row combines extensive
character and vehicle customization with multiplayer
gameplay over the Xbox Live network. Saints Row was
the number one selling game following its release
and received Editor's Choice accolades from IGN.com
and GamePro. They are currently working on a follow-up,
Saints Row 2, scheduled to be released in 2008 for
PlayStation 3 and Xbox 360. Volition is located in
* Blitz Games
* Game Workshop
* Gas Powered Games
* SimBin Development Team AB
* THQ Wireless
* Genetic Anomalies (Acquired in 1999, no longer in
* Darksider: Wrath of War (Xbox 360, PlayStation 3)
* Destroy All Humans! Big Willy Unleashed (PSP, Wii)
* Destroy All Humans! Path of the Furon (Xbox 360,
* de Blob (Wii,DS)
* Frontlines: Fuel of War (Xbox 360, PC)
* Saints Row 2 (Xbox 360, PlayStation 3)
* WALL-E (Wii, Nintendo DS, Xbox 360, PC/Mac, PlayStation
2, PlayStation 3, PSP)
* Warhammer 40,000: Dawn of War MMO (PC)
* Warhammer 40,000: Dawn of War: Soulstorm (PC)
* Worms: A Space Oddity (Wii)
* UFC 2009 (Xbox 360, PlayStation 3)
* Zoo Tycoon DS 2 (Nintendo DS)
THQ WIRELESS INC. AND PLAYBOY ENTERPRISES SIGN GLOBAL
AGREEMENT FOR NEW MOBILE GAMES LAUNCH
Release, "Playboy Games: Pool Party,"
Scheduled to Launch Worldwide In Summer 2008
HILLS, Calif. - January 28, 2008 - THQ Wireless Inc.,
a subsidiary of THQ Inc. (NASDAQ: THQI), today announced
that it has signed a worldwide agreement with Playboy
Enterprises, Inc. (NYSE: PLA, PLAA) to exclusively
develop Playboy-branded mobile games. The multi-year
Playboy agreement covers the development and publishing
rights to multiple Playboy-branded, lifestyle themed,
non-nude mobile games featuring bikini-clad Playmates
to be released worldwide. The first title, Playboy
Games: Pool Party, is scheduled to launch in summer
the extensive appeal and popularity of the Playboy
brand, mobile games based on this license are sure
to provide a fun and entertaining experience,"
said Adam Comiskey, vice president, international,
THQ Wireless. "THQ Wireless is ideally positioned
to provide engaging games with the hallmark of the
number of Playboy fans around the world has never
been greater and that popularity is reflected in the
growing sales of Playboy-branded products and services,"
said Ed Lang, senior vice president of mobile, Playboy
Media Group. "Given the growth of the mobile
industry, we're excited to join THQ Wireless in offering
this next-generation form of entertainment to consumers."
Games: Pool Party will include a set of mini-games
depicting animated, bikini-clad Playmates at the famous
Playboy Mansion engaged in "pool party sports"
including poolside water balloon fights, waterslide
slaloms and aquatic mechanical bull riding. Developed
by THQ Wireless internal studio Universomo, Playboy
Games: Pool Party is based on actual events held at
the Playboy Mansion and immortalized in the Playboy
Home Entertainment DVD release, Playmate Playoffs,
hosted by Chuck Woolery.
Playboy Enterprises Inc.
Playboy Enterprises is a brand-driven, international
multimedia entertainment company that publishes editions
of Playboy magazine around the world; operates television
networks and distributes programming globally; owns
Playboy.com, a leading men's lifestyle and entertainment
website; and licenses the Playboy trademark internationally
for a range of consumer products and services.
THQ Inc. (NASDAQ: THQI) is a leading worldwide developer
and publisher of interactive entertainment software.
The company develops its products for all popular
game systems, personal computers and wireless devices.
Headquartered in Los Angeles County, California, THQ
sells product through its global network of offices
located throughout North America, Europe and Asia
Pacific. More information about THQ and its products
may be found at www.thq.com and www.thqwireless.com.
THQ, THQ Wireless, Universomo and their respective
logos are trademarks and/or registered trademarks
of THQ Inc.
statements contained in this press release that are
not historical facts may be "forward-looking
statements" within the meaning of the Private
Securities Litigation Reform Act of 1995. These forward-looking
statements are based on current expectations, estimates
and projections about the business of THQ Inc. and
its subsidiaries (collectively referred to as "THQ"),
including, but not limited to, expectations and projections
related to the agreement with Playboy.com, Inc. and
the Playboy Games: Pool Party mobile video game, and
are based upon management's current beliefs and certain
assumptions made by management. Such forward-looking
statements are subject to risks and uncertainties
that could cause actual results to differ materially
from those expressed or implied by such forward-looking
statements, including, but not limited to, business,
competitive, economic, legal, political and technological
factors affecting our industry, operations, markets,
products or pricing. Readers should carefully review
the risk factors and the information that could materially
affect THQ's financial results, described in other
documents that THQ files from time to time with the
Securities and Exchange Commission, including its
Quarterly Reports on Form 10-Q and Annual Report on
Form 10-K for the fiscal period ended March 31, 2007,
and particularly the discussion of risk factors set
forth therein. Unless otherwise required by law, THQ
disclaims any obligation to update its view on any
such risks or uncertainties or to revise or publicly
release the results of any revision to these forward-looking
statements. Readers are cautioned not to place undue
reliance on these forward-looking statements, which
speak only as of the date of this press release. (Credit:
Playboy Enterprises Inc.
Wrestling Entertainment Video Games