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WWE
'13

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Hall Of Famer Jim Ross writes...
#WWE13
has roared out the gate as it became available this
past Tuesday and we're getting great feedback on the
Attitude Era aspect of the game which allows fans
to become matchmakers and create some mighty intriguing
bouts. I know that @JerryLawler and I enjoyed re-creating
our commentary from that period of time. Industry
experts have given WWE13 some amazingly positive reviews
as it is expected to be the best selling WWE video
game ever. @THQ is already immersed in work for their
next WWE video game which will be released next fall.
THQ
Press Event with Attitude - August 30,
2012
(Credit:
WWE)
"WWE
'13" features presentation
Los
Angeles There might have been a heat wave out
on the streets of Los Angeles during SummerSlam week,
but it was nice and cozy inside the 200-seat Clive
Davis Theater Saturday night, August 18, as THQ played
host to an invitation-only press event to unveil "WWE
'13," the latest video game in the long-running
franchise.
The
festivities started off with a bang, as the intimate
theater situated inside the GRAMMY museum in
downtown Los Angeles rocked to a dance number
performed by Brodus Clay and The Funkadactyls. Afterward,
Corey Ledesma, Creative Director of WWE Games, took
to the podium and officially welcomed media and fans
to what he called "a historic day for WWE Games."
On
the eve of SummerSlam, the exclusive affair proved
to be the biggest press event in the history of the
franchise, with more than 100 media guests in attendance.
THQs excitement about the game was well warranted,
as there was an obvious buzz in the theater. (READ
EXCLUSIVE INTERVIEW WITH LEDESMA)
"WWE
'13," which is scheduled for an October 30 release,
features the largest roster ever in a WWE video game,
as more than 80 playable Superstars and Divas will
do battle on the virtual landscape. With Downloadable
Content Packs, that already-impressive number will
bump up to more than 100 playable Superstars and Divas.
The games developers promise that "WWE
'13" will bring together the best of today with
the elite from one of the most beloved periods in
WWEs history through the games highly
anticipated Attitude Era single-player campaign.
Ledesma
showed exclusive, never-before-seen in-game footage
from "WWE '13," and walked the crowd through
several exciting new features. Aside from the obvious
aesthetic improvements this years game
features the most realistic character models and the
smoothest, most fluid animation engine to date
the revolutionary "WWE Live" has provided
the game with a dramatic audio overhaul, making gamers
feel as though they are actually at a WWE Live Event.
Ledesma
next introduced the audience to "Catching Finishers,"
a brand-new feature that allows competitors to literally
catch their opponent in mid-air and nail him or her
with a finishing move, completely swinging the momentum
of a match. Shortly after, a cheer went up through
the auditorium when footage of a superplex onto the
ringside floor a monumental move thats
new to "WWE '13" flashed across the
screen.
New,
devastating maneuvers permeate the game, as players
will now be able to crash through the ringside barricade,
perform finishers on top of the announce table and
even destroy the ring, ala Big Show and Mark Henry
in a new feature dubbed "Spectacular Moments."
Ledesma went on to say, "We are all about customization,"
and explained the games Create-an-Arena feature,
which gives players total control over where their
favorite Superstars will do battle.
Talk
then turned to the Attitude Era, and to "WWE
'13's" epic and in-depth single-player campaign
that allows gamers to play through that time in WWE
history a period that spans from the formation
of D-Generation X through WrestleMania XV.
"We
want you to relive every moment from the era,"
Ledesma stated before showing off some of the Attitude
Era-specific features of the game, such as the ability
to follow either an Austin 3:16 storyline, or a DX
story, both of which span two years on the Attitude
Era timeline. All matches in that timeline will feature
the classic announce team of Jim Ross and Jerry "The
King" Lawler on commentary, authentic Attitude
Era entrances and themes and an Attitude Era-specific
audience.
After
the video presentation, the stage was cleared for
a panel discussion featuring three WWE Hall of Famers
and a host of current Superstars, all amped up and
ready to talk about "WWE '13" and the impact
of the Attitude Era. Legendary commentator Jim Ross
led the panel, which included "Stone Cold"
Steve Austin, Mike Tyson, WWE Champion CM Punk, World
Heavyweight Champion Sheamus, Dolph Ziggler, AJ Lee
and Brodus Clay and The Funkadactyls.
The
discussion was lively, as Superstars spoke fondly
about their memories of the Attitude Era whether
from the perspective of a participant or as a fan
watching on television. J.R. set the tone for the
evening, saying, "This is one of the most enjoyable
experiences Ive had in 38 years." He added,
"This is a very smart video game."
Speaking
about the Attitude Era specifically, J.R. pointedly
stated, "Nothing was rehearsed it was
just what came out of our hearts." Austin, who
was the catalyst of that time period, added, "Its
great that this game comes back around [to those times].
It just shows how powerful the Attitude Era was."
WWE Champion CM Punk, the cover Superstar of "WWE
'13," said, "The Attitude Era had this chaos
about it," a notion that THQ promises will be
well-represented in the game.
When
asked about favorite Attitude Era moments, everyone
on the panel had a different, memorable recollection.
For recent WWE Hall of Fame inductee Mike Tyson, his
favorite moment was similar to one of his heyday in-ring
victories short and to the point: "Knocking
out Shawn Michaels. It was a good right hand."
After
the panel, various media affiliates had the opportunity
to speak with each participant about the game, and
about what the Attitude Era meant to them. A visibly
excited AJ Lee told WWE.com, "I just found out
through Twitter [that I am in the game]. I didnt
think I was in it. It was a very pleasant surprise.
I cried like a little baby for real."
As
a kid playing WWE games, Dolph Ziggler used to create
and play as a Superstar he named The Natural
(a Superstar combining Billy gunns hair, abs
and trunks, and "Stone Colds" knee
braces "just for the street cred"). "A
dream come true for me would be to get in the ring
with Shawn Michaels," he said while discussing
the new game. "I dont know if thatll
happen in real life, but I can make it happen in 'WWE
'13.'"
Sheamus'
favorite feature in the new game is the inclusion
of "Spectacular Moments." The Great White
told WWE.com, "Being driven through a barricade
at ringside as Mark Henry did to me last year
When I saw that moment recreated in the video
game, I felt every bit of it." For his part,
The Funkasaurus was direct in his answer to what hes
most looking forward to about "WWE '13":
"Im looking forward to Brodus Clay going
absolutely buck-wild in the Attitude Era."
As
he so often did during the Attitude Era, "Stone
Cold" closed out the show and summed things up
nicely, saying, "Im excited to be part
of this game. I think THQ has done the best job of
capturing what the Attitude Era embodied attitude."
And
now, for the first time in 15 years, a WWE game will
feature moments and storylines taken directly from
those years when "WWE '13" hits stands on
October 30. (Credit:
WWE)
Profiles

WWE
Legends of WrestleMania

Smackdown
VS RAW

Press Release
5th
November 2007
WWE®
SmackDown® vs. Raw® 2008 Kicks off Global
Marketing Campaign on WWE ® Monday Night RAW®
Multi-million
Dollar Effort for Pre-eminent Fighting Video Game
Franchise Supports Upcoming Simultaneous Release on
Seven Platforms
AGOURA HILLS, Calif.--(BUSINESS WIRE)--THQ Inc. (NASDAQ:THQI)
and JAKKS Pacific, Inc. (NASDAQ:JAKK) today announced
that the WWE® SmackDown® vs. Raw ® 2008
global marketing campaign, aimed at highlighting the
franchise's debut on the WiiTM home video game system,
the Nintendo DS™ and the PLAYSTATION®3 computer
entertainment system, will kick off tonight on Monday
Night RAW®. The campaign is a multifaceted, multi-million
dollar global marketing effort to support the biggest
SmackDown vs. Raw launch in the franchise's nine year
history. WWE SmackDown vs. Raw 2008 is scheduled for
simultaneous release on the Xbox 360® video game
and entertainment system from Microsoft, PLAYSTATION
3 system, PlayStation ®2 computer entertainment
system, PSP® (PlayStation®Portable) system,
the Wii and Nintendo DS, plus wireless devices, on
November 9, 2007 across Europe, Australia and New
Zealand; and on November 13, 2007 across North America.
"The
exciting and frenetic atmosphere of Monday Night RAW
provides the perfect stage from which to launch our
WWE SmackDown vs. Raw 2008 global marketing campaign,
" said Bob Aniello, senior vice president, worldwide
marketing, THQ. "This comprehensive worldwide
effort will show fans how their love of wrestling
can find intense new outlets through this year 's
SmackDown vs. Raw debut on Wii, Nintendo DS and the
PLAYSTATION 3 system. Each platform provides unique
fighting experiences that will bring fans closer than
ever to their favorite Superstars. "
"The
WWE SmackDown vs. Raw 2008 global marketing campaign
is the most comprehensive effort to date for the SmackDown
vs. Raw franchise," said Nelo Lucich, vice president
of interactive, JAKKS Pacific. "We are excited
by the unique game play delivered across an impressive
seven systems and look forward to the upcoming launch
of this year's game."
The
cross platform marketing strategy for WWE SmackDown
vs. Raw 2008 also includes:
A
global TV campaign in eight different countries, including
advertising, broadcast and event sponsorships
Print advertising in consumer publications and holiday
buyer guides, including a Nintendo-specific campaign
A comprehensive online campaign including advertising,
a demo campaign via Xbox Live® Marketplace for
the Xbox 360, as well as the annual roster reveal
and daily Superstar profiles campaign on IGN
A worldwide gaming tournament where top SmackDown
vs. Raw gamers will win the opportunity to compete
at the 6th Annual THQ Superstar Challenge in Orlando,
FL, which kicks off WrestleMania ® 24 weekend
First-ever launch event for the franchise at Toys"R"Us
Times Square, including an appearance and autograph
signing by WWE Superstar Rey Mysterio ®
Retailer-specific promotions including Superstar appearances,
exclusive gift with purchase opportunities, co-marketing
with WWE DVD and more
Wireless promotions through major carriers
More information about WWE SmackDown vs. Raw 2008
can be found at www.smackdownvsraw.com and www.thq.com
About
World Wrestling Entertainment, Inc.
World
Wrestling Entertainment, Inc. is an integrated media
and entertainment company headquartered in Stamford,
Conn., with offices in New York, Los Angeles, Toronto
and London. Additional information on the company
can be found at wwe.com and corporate.wwe.com Information
on television ratings and community activities can
be found at parents.wwe.com
About
THQ Inc.
THQ
Inc. (NASDAQ: THQI) is a leading worldwide developer
and publisher of interactive entertainment software.
The company develops its products for all popular
game systems, personal computers and wireless devices.
Headquartered in Los Angeles County, California, THQ
sells product through its global network of offices
located throughout North America, Europe and Asia
Pacific. More information about THQ and its products
may be found at www.thq.com
and www.thqwireless.com THQ, THQ Wireless and their
respective logos are trademarks and/or registered
trademarks of THQ Inc.
About
JAKKS Pacific, Inc.
JAKKS
Pacific, Inc. (NASDAQ: JAKK) is a multi-brand company
that designs and markets a broad range of toys and
consumer products. The product categories include:
Action Figures, Art Activity Kits, Stationery, Writing
Instruments, Performance Kites, Water Toys, Sports
Activity Toys, Vehicles, Infant/Pre-School, Plush,
Construction Toys, Electronics, Dolls, Dress-Up, Role
Play, and Pet Toys and Accessories. The products are
sold under various brand names including JAKKS Pacific
®, Play Along®, Flying Colors®, Creative
Designs International™, Road Champs®, Child
Guidance ®, Pentech®, Trendmasters®, Toymax®,
Funnoodle®, Go Fly a Kite® , Color Workshop®,
JAKKS Pets™ and Plug It In & Play TV Games™.
JAKKS and THQ Inc. participate in a joint venture
that has worldwide rights to publish and market World
Wrestling Entertainment video games. For further information,
visit www.jakks.com
Trademarks:
All World Wrestling Entertainment programming, talent
names, images, likenesses, slogans, wrestling moves,
and logos are the exclusive property of World Wrestling
Entertainment, Inc. ECW is a trademark owned by WWE
Libraries, Inc. ECW is a trademark owned by WWE Libraries,
Inc. All other trademarks, logos and copyrights are
the property of their respective owners.
Microsoft,
Xbox, Xbox 360, Xbox Live, the Xbox logos, and the
Xbox Live logo are either registered trademarks or
trademarks of Microsoft Corporation in the U.S. and/or
other countries.
"PlayStation",
"PS" Family logo and "PSP" are
registered trademarks of Sony Computer Entertainment
Inc. Memory Stick Duo™ may be required (sold
separately).
Wii
and Nintendo DS are trademarks of Nintendo.
The
statements contained in this press release that are
not historical facts may be "forward-looking
statements" within the meaning of the Private
Securities Litigation Reform Act of 1995. These forward-looking
statements are based on current expectations, estimates
and projections about the business of THQ Inc. and
its subsidiaries (collectively referred to as "THQ
"), including, but not limited to, expectations
and projections related to the marketing campaign
for WWE SmackDown vs. Raw 2008, and are based upon
management's current beliefs and certain assumptions
made by management. Such forward-looking statements
are subject to risks and uncertainties that could
cause actual results to differ materially from those
expressed or implied by such forward-looking statements,
including, but not limited to, business, competitive,
economic, legal, political and technological factors
affecting our industry, operations, markets, products
or pricing. Readers should carefully review the risk
factors and the information that could materially
affect THQ's financial results, described in other
documents that THQ files from time to time with the
Securities and Exchange Commission, including its
Quarterly Reports on Form 10-Q and Annual Report on
Form 10-K for the fiscal period ended March 31, 2007,
and particularly the discussion of risk factors set
forth therein. Unless otherwise required by law, THQ
disclaims any obligation to update its view on any
such risks or uncertainties or to revise or publicly
release the results of any revision to these forward-looking
statements. Readers are cautioned not to place undue
reliance on these forward-looking statements, which
speak only as of the date of this press release.
This
press release may contain forward–looking statements
(within the meaning of the Private Securities Litigation
Reform Act of 1995) that are based on current expectations,
estimates and projections about JAKKS Pacific's business
based partly on assumptions made by its management.
These statements are not guarantees of future performance
and involve risks, uncertainties and assumptions that
are difficult to predict. Therefore, actual outcomes
and results may differ materially from what is expressed
or forecasted in such statements due to numerous factors,
including, but not limited to, those described above,
changes in demand for JAKKS' products, product mix,
the timing of customer orders and deliveries, the
impact of competitive products and pricing, and difficulties
with integrating acquired businesses. The forward-looking
statements contained herein speak only as of the date
on which they are made, and JAKKS undertakes no obligation
to update any of them to reflect events or circumstances
after the date of this release.
Contacts
THQ/Media
Relations
Jaime Jensen, 818-871-5111
or
THQ/Investor Relations
Julie MacMedan, 818-871-5125
or
JAKKS Pacific/Media Relations
Genna Rosenberg, 310-455-6235
gennar@jakks.net
or
World Wrestling Entertainment, Inc.
Kevin Hennessy, 203-352-8657
kevin.hennessy@wwecorp.com
Press
Release
6th
May 2004
World
Wrestling Entertainment Videogame Line-up Set to Enter
the Ring
CALABASAS
HILLS, Calif.--(BUSINESS WIRE)--May 6, 2004--THQ Inc.
(Nasdaq:THQI) and JAKKS Pacific, Inc. (Nasdaq:JAKK)
today announced their fiscal 2005 World Wrestling
Entertainment® (NYSE:WWE) licensed videogame line-up.
In addition to the previously announced WWE(TM) Day
of Reckoning(TM), which is scheduled for release for
the Nintendo® GameCube(TM) in Fall 2004, THQ plans
to release WWE(TM) licensed videogames for the PlayStation®
2 computer entertainment system, Xbox(TM) video game
system from Microsoft and Nintendo®'s Game Boy®
Advance.
WWE(TM)
SmackDown!(TM) Vs. Raw(TM) -- Scheduled for release
exclusively on PlayStation 2 for holiday 2004 -- Two
of the biggest brands in Sports Entertainment will
face-off this holiday season. Developed by Yukes,
WWE SmackDown! Vs. Raw takes the top-selling, critically
acclaimed SmackDown! franchise to the next level with
added features and improved graphics.
WWE(TM)
WrestleMania® 21 -- Scheduled for release exclusively
on Xbox in early 2005 -- WWE WrestleMania 21 will
adopt a new developer, Studio Gigante. Using the power
of the Xbox, the game will feature stunning visuals
with several new game modes. WWE WrestleMania 21 is
set to launch with the biggest WWE event of the year,
WrestleMania.
WWE(TM)
Survivor Series(TM) -- Scheduled for release exclusively
on Game Boy Advance for holiday 2004 -- Marking the
return of WWE licensed videogames to Nintendo's handheld
system, WWE Survivor Series will feature a variety
of match types with top WWE Superstars
About
World Wrestling Entertainment, Inc.
World
Wrestling Entertainment, Inc. (NYSE:WWE) is an integrated
media and entertainment company headquartered in Stamford,
Conn., with offices in New York, Los Angeles, Toronto
and London. Additional information on the company
can be found at wwe.com
and corporate.wwe.com.
Information on television ratings and community activities
can be found at parents.wwe.com.
The names of all WWE programming, talent, images,
likenesses and logos are the exclusive property of
WWE.
About
JAKKS Pacific
JAKKS
Pacific, Inc. (Nasdaq:JAKK) is a multi-brand company
that designs and markets a broad range of toys and
leisure products. The product categories include:
Action Figures, Arts & Crafts Activity Kits, Stationery,
Writing Instruments, Performance Kites, Water Toys,
Sports Activity Toys, Vehicles, Infant/Pre-School,
Plush and Dolls. The products are sold under various
brand names including Flying Colors®, Road Champs®,
Remco®, Child Guidance®, Pentech®, Trendmasters®,
Toymax®, Funnoodle®, Go Fly a Kite(TM) and
JPI Color Workshop(TM). The Company also participates
in a joint venture with THQ Inc. that has exclusive
worldwide rights to publish and market World Wrestling
Entertainment video games. For further information,
visit www.jakkspacific.com.
About
THQ
THQ
Inc. is a leading, worldwide developer and publisher
of interactive entertainment software for a variety
of hardware platforms including those manufactured
by Sony Computer Entertainment America Inc., Nintendo
and Microsoft as well as PC CD-ROM and wireless devices.
The THQ web site is located at www.thq.com. THQ is
a registered trademark of THQ Inc.
This
press release contains statements that are forward-looking
statements within the meaning of the Private Securities
Litigation Reform Act of 1995. These statements are
based on current expectations, estimates and projections
about THQ's business based, in part, on assumptions
made by its management. These statements are not guarantees
of THQ's future performance or the performance of
WWE video games, and involve risks, uncertainties
and assumptions that are difficult to predict. Therefore,
actual outcomes and results may differ materially
from what is expressed or forecasted in such forward-looking
statements due to numerous factors, including, but
not limited to, those described above and the following:
changes in demand for THQ's products, including WWE
video games, product mix, the timing of customer orders
and deliveries, the impact of competitive products
and pricing and difficulties encountered in the integration
of acquired businesses. In addition, such statements
could be affected by growth rates and market conditions
relating to the interactive software industry and
general domestic and international economic conditions.
Specific information concerning these and other such
factors is contained in THQ's March 31, 2003 Form
10-KT filed with the Securities and Exchange Commission.
A copy of this filing may be obtained by contacting
THQ or the SEC. The forward-looking statements contained
herein speak only as of the date on which they are
made, and THQ does not undertake any obligation to
update any forward-looking statement to reflect events
or circumstances after the date of this release.
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